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    Execute Sequence disregards ON/OFF states of Children

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    • Aidan_FireA
      Aidan_Fire @Deeeds
      last edited by

      @Deeeds That’s up to hyperPad team what they decide to name them. I don’t think it matters that much, I’ve never seen anyone complain about behaviour names before you (well there were a lot of things no one complained about before you 😜).

      D 1 Reply Last reply Reply Quote 0
      • D
        Deeeds @Aidan_Fire
        last edited by

        @Aidan-Oxley by the looks of things, I'm the only tool using it as a tool.

        Aidan_FireA 1 Reply Last reply Reply Quote 0
        • Aidan_FireA
          Aidan_Fire @Deeeds
          last edited by

          @Deeeds Using hyperPad as a tool? You’re trying to tell me you’re the only one using hyperPad? Or do you just mean using it professionally?

          D 1 Reply Last reply Reply Quote 0
          • D
            Deeeds @Aidan_Fire
            last edited by

            @Aidan-Oxley There is a logical AND involved.

            I'm the only TOOL, using hyperPad as a TOOL.

            Aidan_FireA 1 Reply Last reply Reply Quote 0
            • Aidan_FireA
              Aidan_Fire @Deeeds
              last edited by Aidan_Fire

              @Deeeds I don’t get it 😐. HyperPad is a tool, you’re a tool too? Idk what that means.

              D iTap DevelopmentI 2 Replies Last reply Reply Quote 0
              • D
                Deeeds @Aidan_Fire
                last edited by

                @Aidan-Oxley 46 & 2

                It's one of the few bits of math I know.

                GameCRAZYG 1 Reply Last reply Reply Quote 0
                • iTap DevelopmentI
                  iTap Development @Aidan_Fire
                  last edited by

                  @Aidan-Oxley said in Execute Sequence disregards ON/OFF states of Children:

                  @Deeeds I don’t get it 😐. HyperPad is a tool, you’re a tool too? Idk what that means.

                  Yes, he’s a tool. You could think of him as a sledgehammer(nice tool, right?).....
                  Hard head, rather blunt, smashes things, and is top heavy.

                  1 Reply Last reply Reply Quote 0
                  • iTap DevelopmentI
                    iTap Development
                    last edited by

                    I’m going to agree with @Aidan-Oxley, a switch would be best.

                    Aidan_FireA 1 Reply Last reply Reply Quote 0
                    • Aidan_FireA
                      Aidan_Fire @iTap Development
                      last edited by

                      @iTap-Development hahahahhaha

                      1 Reply Last reply Reply Quote 0
                      • GameCRAZYG
                        GameCRAZY @Deeeds
                        last edited by

                        @Deeeds Tool is awesome.

                        1 Reply Last reply Reply Quote 1
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