Execute Sequence disregards ON/OFF states of Children
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@Aidan-Oxley Why?
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@Deeeds There are some situations where you’d want the execute sequence to attempt to activate the behaviour even though it’s off, rather than skip it and go to the one that is on. But I can imagine that there would be other times where you would want it to skip to the behaviour that’s still on. So yeah there should be a switch for this.
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@Aidan-Oxley You could use a behaviour bundle one down from the first behaviour dropped down from your sequence to make this happen. Switch off the behaviour bundle. The behaviour above it (could be a comment) takes that cycle's slot/call.
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@Deeeds I like the idea of a switch for this now. But I definitely do not want it to skip past turned off behaviours by default without a switch.
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@Aidan-Oxley Since you're addicted, yes a switch.
But it should have been skipping OFF behaviours as a default. This is another area that caused much head scratching and figuring to find what was causing odd behaviour by the behaviours in the behaviours editor.
By which I mean to say, it's time they were called nodes, and "behaviour" (the word) be reserved for things that determine/create or actually are... behaviours.
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@Deeeds That’s up to hyperPad team what they decide to name them. I don’t think it matters that much, I’ve never seen anyone complain about behaviour names before you (well there were a lot of things no one complained about before you 😜).
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@Aidan-Oxley by the looks of things, I'm the only tool using it as a tool.
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@Deeeds Using hyperPad as a tool? You’re trying to tell me you’re the only one using hyperPad? Or do you just mean using it professionally?
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@Aidan-Oxley There is a logical AND involved.
I'm the only TOOL, using hyperPad as a TOOL.
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@Deeeds I don’t get it 😐. HyperPad is a tool, you’re a tool too? Idk what that means.
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@Aidan-Oxley 46 & 2
It's one of the few bits of math I know.
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@Aidan-Oxley said in Execute Sequence disregards ON/OFF states of Children:
@Deeeds I don’t get it 😐. HyperPad is a tool, you’re a tool too? Idk what that means.
Yes, he’s a tool. You could think of him as a sledgehammer(nice tool, right?).....
Hard head, rather blunt, smashes things, and is top heavy. -
I’m going to agree with @Aidan-Oxley, a switch would be best.
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@iTap-Development hahahahhaha
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@Deeeds Tool is awesome.