Object not properly interacted with when referencing tags in a loop
-
When using a loop, if you say, check the distance between an object and every object in its tag, verify that it’s not detecting itself, and is meeting criteria for destruction, then proceed to destroy it, it destroys the collisions, but not the object itself.
(Note: I’ve not tested whether or not this is truly the case, however, object boundaries does not show such objects with a collision model.)
-
I've never had issues with looping behaviors, (other than getting a bit confused with it.) but I think it has been fixed in the new 1.2 update. :3