Object not properly interacted with when referencing tags in a loop
-
When using a loop, if you say, check the distance between an object and every object in its tag, verify that it’s not detecting itself, and is meeting criteria for destruction, then proceed to destroy it, it destroys the collisions, but not the object itself.
(Note: I’ve not tested whether or not this is truly the case, however, object boundaries does not show such objects with a collision model.)
-
I've never had issues with looping behaviors, (other than getting a bit confused with it.) but I think it has been fixed in the new 1.2 update. :3
Hello! It looks like you're interested in this conversation, but you don't have an account yet.
Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.
With your input, this post could be even better 💗
Register Login