Guys, I need help.
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So I’m making a platformer game, and I have movable physics objects that you have to slide onto detectors, generic stuff like that. However, when the character runs into the object and you spam the jump button enough, the character is flung into the air and is able to reach areas that aren’t supposed to accessed yet. Anything I can do to fix this?
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After your character jumps, make it inable to jump for a short duration so your player cannot spam the jump button.
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@EpicCakeGameMaker what behaviors do you have on that object that you collide with.
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@SplitMindGaming it’s just a physics object
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Are you using the built-in jump behaviour or did you make a custom one?
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@Kamdroid the built in one
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@EpicCakeGameMaker Share the project which has this issue. I'll take a look and see, otherwise it might be a potential bug
Worst case, making a custom jump behaviour is fairly easy and should let you fix this problem.
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@Kamdroid https://go.aws/2QVcn1J basically in the chocolate level if you spam jump on the yellow boxes the character will be able to jump super high.