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    Is there a way to do this

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    • Jack8680J
      Jack8680 @SplitMindGaming
      last edited by

      @SplitMindGaming you could just use a big object for the background and move it to the centre of the screen on a 0s timer.

      Only issue is you'd have to make sure you move the object after the screen moves if you're moving the object to a screen position, or it'll lag behind a frame. Also not sure how that would play with the screen follow behaviour.

      I think parallax layers are/were on the roadmap, which would possibly allow you to make a layer that doesn't move at all when the camera moves.

      SplitMindGamingS 1 Reply Last reply Reply Quote 0
      • SplitMindGamingS
        SplitMindGaming @Jack8680
        last edited by

        @Jack8680 yeah my main character has a screen follow behavior on it. But I will give it a try to see how it looks. Thanks for the advice.

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        • SplitMindGamingS
          SplitMindGaming
          last edited by

          Ok so I made a quick sample file from an animated bg image I took from the web. Basically you hold and drag the square to go upwards. If anyone can find a way to keep that animated bg fixed to center I will love u for life. @Hamed or @Murtaza Please include a way for us to add animated bg images as the background such as I did with this sample file. It would make our games look so much better.

          Fixed Bg Image.tap

          SplitMindGamingS 1 Reply Last reply Reply Quote 0
          • SplitMindGamingS
            SplitMindGaming @SplitMindGaming
            last edited by

            @SplitMindGaming I think what Jack said is the best approach to this. The ability to create layers that behave like the u.i layer where it doesn’t move. Only we could set these layers behind our main objects.

            SplitMindGamingS 1 Reply Last reply Reply Quote 0
            • SplitMindGamingS
              SplitMindGaming @SplitMindGaming
              last edited by

              We need this. Simple. Give the parallax numbers.

              MurtazaM 1 Reply Last reply Reply Quote 0
              • MurtazaM
                Murtaza Admin @SplitMindGaming
                last edited by Murtaza

                @SplitMindGaming
                The parallax system we've developed works similarly. It just relies on a few things that make it not possible to release yet.

                But parallax is not animated backgrounds... I feel like you're asking for 2 different things here?

                SplitMindGamingS 1 Reply Last reply Reply Quote 0
                • SplitMindGamingS
                  SplitMindGaming @Murtaza
                  last edited by

                  @Murtaza yes I wanted an animated background but the way I see the parallax system take place in construct is exactly what I needed to achieve the animated background stationary. Because in the video you will notice that to make a bg stationary such as it was like the U.I layer. You simply had to change the parallax values to zero. So in my case all I would need to do is animate the bg. Place it behind the main objects layer and change the value to zero.

                  bosswaveB 1 Reply Last reply Reply Quote 0
                  • bosswaveB
                    bosswave @SplitMindGaming
                    last edited by

                    @SplitMindGaming
                    Try placing your animated background on a layer below everything else and weld attach it to your player :)

                    SplitMindGamingS 1 Reply Last reply Reply Quote 0
                    • SplitMindGamingS
                      SplitMindGaming @bosswave
                      last edited by

                      @bosswave hmm that sounds interesting. I actually tried the weld feature but my main character flies upwards and it seems if I weld an object to him it actually affects his orientation. Such as he flips in circles if pressed wrong even if I have lock rotation on. It will also drag the player down as he is pulling some type of weight. I have to experiment with it a bit more but this is a good approach. Thanks

                      bosswaveB 1 Reply Last reply Reply Quote 0
                      • bosswaveB
                        bosswave @SplitMindGaming
                        last edited by

                        @SplitMindGaming

                        Without trying it myself, I would recommend setting the backgrounds mass and friction to 0, and maybe using a pivot attach (set to “pin”) instead..? There’s probably a better way of doing this, but this is the simplest I can come up with without messing around lol

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