Thrusterpunch (WIP)
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@Hamed I actually just have an object (that takes up the whole screen) with a hole cut out of it following the player. I set the object’s color to match an existing color in the scene’s background and... that’s pretty much it lol. Nothing too fancy. Masks would be awesome, though!
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Very inspiring. Im going to make a short post on how my game is turning out as well. I love seeing what can be done with hyperpad.
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@bosswave these new hyperPad projects are looking insane ! I better watch out more about the hub from now on, I definitely want to test everything out. Again, what you've shown here looks really sick! Congrats!
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I haven’t worked on this project much due to some bugs and also the intimidating obligation of reworking some major mechanics to optimize the game (like world generation). But I thought I’d share a gif demonstrating a few things like:
-Running out of oxygen slowly causes damage
-Collecting 50 gems permanently increases your health
-There’s an exit portal (and it works)
-Hovering over an exit portal prompts a loading bar to appear around it, demonstrating your progress towards successfully using it (this same mechanic goes for collecting health, oxygen, and weapons to put more pressure on the player in stressful situations) -
@bosswave i love the screen transition effect when it exits the room.