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hyperPad

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  3. Thrusterpunch (WIP)

Thrusterpunch (WIP)

Scheduled Pinned Locked Moved WIP and Showcase
25 Posts 8 Posters 9.8k Views 2 Watching
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  • RobinsonXR RobinsonX

    You think this could take years? šŸ˜…

    bosswaveB Offline
    bosswaveB Offline
    bosswave
    wrote on last edited by
    #16

    @RobinsonX Oh probably not lol. Once I finish laying down the groundwork, I’m hoping things will start moving along more quickly. The game art is probably going to be the most time-consuming if I’m being completely honest

    1 Reply Last reply
    0
    • bosswaveB Offline
      bosswaveB Offline
      bosswave
      wrote on last edited by bosswave
      #17

      A peek at the second world in my game. Vines that slow your movement are scattered throughout the levels. Enemies in the gif are placeholder world 1 enemies.

      Also, I believe an upgrade is active in this gif that returns a second of oxygen for every gem collected. That’s why the timer does a little jump lol.

      7C972E07-7A19-4945-8732-AA22EBEAC1E2.gif

      1 Reply Last reply
      1
      • MurtazaM Offline
        MurtazaM Offline
        Murtaza
        Admin
        wrote on last edited by
        #18

        This looks awesome! I love the style and the colours.
        The little animations/effects are soo good, looks so satisfying.

        bosswaveB 1 Reply Last reply
        0
        • HamedH Offline
          HamedH Offline
          Hamed
          Admin
          wrote on last edited by
          #19

          Have we released masks? Because I'm trying to figure out how you did this!

          bosswaveB 1 Reply Last reply
          0
          • MurtazaM Murtaza

            This looks awesome! I love the style and the colours.
            The little animations/effects are soo good, looks so satisfying.

            bosswaveB Offline
            bosswaveB Offline
            bosswave
            wrote on last edited by
            #20

            @Murtaza Thanks! I’m glad you like it lol

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            • HamedH Hamed

              Have we released masks? Because I'm trying to figure out how you did this!

              bosswaveB Offline
              bosswaveB Offline
              bosswave
              wrote on last edited by
              #21

              @Hamed I actually just have an object (that takes up the whole screen) with a hole cut out of it following the player. I set the object’s color to match an existing color in the scene’s background and... that’s pretty much it lol. Nothing too fancy. Masks would be awesome, though!

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              • SplitMindGamingS Offline
                SplitMindGamingS Offline
                SplitMindGaming
                wrote on last edited by
                #22

                Very inspiring. Im going to make a short post on how my game is turning out as well. I love seeing what can be done with hyperpad.

                1 Reply Last reply
                2
                • bosswaveB bosswave

                  Hello, everyone! Since maybe February, I’ve been working pretty hard on a new game. I have a thing for roguelikes/roguelites and I’ve been wanting to make one - start to finish - for quite a long time now.

                  I love Nuclear Throne and Void Bastards so I decided to try and make a combination of the two games. So without further ado, I present Thrusterpunch.

                  Thrusterpunch is a space-shmup bullet hell with roguelike elements and bosses you can ā€œcharmā€. With simple two-button controls, destroy your enemies by firing projectiles from your thruster with roughly 20 different weapon types from rapid-firing bulletstorms to deployable proximity mines and even just... straight up boomerangs.

                  With four different worlds planned (each with their own roster of enemies), random world generation, nine different planned bosses to fight, 30+ upgrades, and 20+ level modifiers, I’m aiming to make this game as replayable as possible.

                  Current progress:
                  -Player movement refined and polished
                  -World generation fully functional
                  -Destructible environment
                  -Health and Oxygen pickups
                  -(3) Different enemies
                  -(2) Environmental hazard types
                  -(18) Different weapons
                  -(2) worlds playable

                  https://s8.gifyu.com/images/66DAFBA4-4594-467E-B261-337CE18B5AC2.gif

                  MelideM Offline
                  MelideM Offline
                  Melide
                  wrote on last edited by
                  #23

                  @bosswave these new hyperPad projects are looking insane ! I better watch out more about the hub from now on, I definitely want to test everything out. Again, what you've shown here looks really sick! Congrats!

                  1 Reply Last reply
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                  • bosswaveB Offline
                    bosswaveB Offline
                    bosswave
                    wrote on last edited by
                    #24

                    I haven’t worked on this project much due to some bugs and also the intimidating obligation of reworking some major mechanics to optimize the game (like world generation). But I thought I’d share a gif demonstrating a few things like:

                    -Running out of oxygen slowly causes damage
                    -Collecting 50 gems permanently increases your health
                    -There’s an exit portal (and it works)
                    -Hovering over an exit portal prompts a loading bar to appear around it, demonstrating your progress towards successfully using it (this same mechanic goes for collecting health, oxygen, and weapons to put more pressure on the player in stressful situations)

                    D298DE73-6DB6-4A94-8F1F-E3E51B6765F6.gif

                    SplitMindGamingS 1 Reply Last reply
                    3
                    • bosswaveB bosswave

                      I haven’t worked on this project much due to some bugs and also the intimidating obligation of reworking some major mechanics to optimize the game (like world generation). But I thought I’d share a gif demonstrating a few things like:

                      -Running out of oxygen slowly causes damage
                      -Collecting 50 gems permanently increases your health
                      -There’s an exit portal (and it works)
                      -Hovering over an exit portal prompts a loading bar to appear around it, demonstrating your progress towards successfully using it (this same mechanic goes for collecting health, oxygen, and weapons to put more pressure on the player in stressful situations)

                      D298DE73-6DB6-4A94-8F1F-E3E51B6765F6.gif

                      SplitMindGamingS Offline
                      SplitMindGamingS Offline
                      SplitMindGaming
                      wrote on last edited by
                      #25

                      @bosswave i love the screen transition effect when it exits the room.

                      1 Reply Last reply
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