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    Thrusterpunch (WIP)

    Scheduled Pinned Locked Moved
    WIP and Showcase
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    • LinkoGamesL
      LinkoGames @bosswave
      last edited by

      @bosswave Wow! You really went all out with the game feel. Can’t wait to play it whenever it releases!

      bosswaveB 1 Reply Last reply Reply Quote 1
      • bosswaveB
        bosswave @LinkoGames
        last edited by

        @LinkoGames Thanks! Game feel is everything to me lol

        1 Reply Last reply Reply Quote 0
        • bosswaveB
          bosswave
          last edited by bosswave

          Boss fights will be preceded with dialogue trees between you and the boss you’re encountering. Say all the right things and you’ll “charm” them, skipping the fight entirely and having them join you on your adventure.

          Here’s some rough early concept art for a few bosses and a rough concept (top middle) of the player.

          FAE42AF1-22F0-4CDE-8E79-B2CB1805BE32.png

          SplitMindGamingS LinkoGamesL 2 Replies Last reply Reply Quote 2
          • SplitMindGamingS
            SplitMindGaming @bosswave
            last edited by

            @bosswave very impressive.

            1 Reply Last reply Reply Quote 1
            • LinkoGamesL
              LinkoGames @bosswave
              last edited by

              @bosswave Ah I love the character designs! Do you happen to have a Twitter I could follow?

              bosswaveB 1 Reply Last reply Reply Quote 0
              • bosswaveB
                bosswave @LinkoGames
                last edited by bosswave

                @LinkoGames I just made one, actually! I think it’s breaddslap lol

                1 Reply Last reply Reply Quote 1
                • RobinsonXR
                  RobinsonX
                  last edited by

                  Woah! This is one of the most impressive things I've ever seen.. It looks like an actual game that was made by a team, but it's Indie!

                  bosswaveB 1 Reply Last reply Reply Quote 1
                  • bosswaveB
                    bosswave @RobinsonX
                    last edited by

                    @RobinsonX Thanks, that means a lot! After 6-ish months, It’s still in pretty early stages lol. I suppose that’s the difference between working with a team and working independently.

                    1 Reply Last reply Reply Quote 0
                    • RobinsonXR
                      RobinsonX
                      last edited by

                      You think this could take years? 😅

                      bosswaveB 1 Reply Last reply Reply Quote 0
                      • bosswaveB
                        bosswave @RobinsonX
                        last edited by

                        @RobinsonX Oh probably not lol. Once I finish laying down the groundwork, I’m hoping things will start moving along more quickly. The game art is probably going to be the most time-consuming if I’m being completely honest

                        1 Reply Last reply Reply Quote 0
                        • bosswaveB
                          bosswave
                          last edited by bosswave

                          A peek at the second world in my game. Vines that slow your movement are scattered throughout the levels. Enemies in the gif are placeholder world 1 enemies.

                          Also, I believe an upgrade is active in this gif that returns a second of oxygen for every gem collected. That’s why the timer does a little jump lol.

                          7C972E07-7A19-4945-8732-AA22EBEAC1E2.gif

                          1 Reply Last reply Reply Quote 1
                          • MurtazaM
                            Murtaza Admin
                            last edited by

                            This looks awesome! I love the style and the colours.
                            The little animations/effects are soo good, looks so satisfying.

                            bosswaveB 1 Reply Last reply Reply Quote 0
                            • HamedH
                              Hamed Admin
                              last edited by

                              Have we released masks? Because I'm trying to figure out how you did this!

                              bosswaveB 1 Reply Last reply Reply Quote 0
                              • bosswaveB
                                bosswave @Murtaza
                                last edited by

                                @Murtaza Thanks! I’m glad you like it lol

                                1 Reply Last reply Reply Quote 0
                                • bosswaveB
                                  bosswave @Hamed
                                  last edited by

                                  @Hamed I actually just have an object (that takes up the whole screen) with a hole cut out of it following the player. I set the object’s color to match an existing color in the scene’s background and... that’s pretty much it lol. Nothing too fancy. Masks would be awesome, though!

                                  1 Reply Last reply Reply Quote 1
                                  • SplitMindGamingS
                                    SplitMindGaming
                                    last edited by

                                    Very inspiring. Im going to make a short post on how my game is turning out as well. I love seeing what can be done with hyperpad.

                                    1 Reply Last reply Reply Quote 2
                                    • MelideM
                                      Melide @bosswave
                                      last edited by

                                      @bosswave these new hyperPad projects are looking insane ! I better watch out more about the hub from now on, I definitely want to test everything out. Again, what you've shown here looks really sick! Congrats!

                                      1 Reply Last reply Reply Quote 2
                                      • bosswaveB
                                        bosswave
                                        last edited by

                                        I haven’t worked on this project much due to some bugs and also the intimidating obligation of reworking some major mechanics to optimize the game (like world generation). But I thought I’d share a gif demonstrating a few things like:

                                        -Running out of oxygen slowly causes damage
                                        -Collecting 50 gems permanently increases your health
                                        -There’s an exit portal (and it works)
                                        -Hovering over an exit portal prompts a loading bar to appear around it, demonstrating your progress towards successfully using it (this same mechanic goes for collecting health, oxygen, and weapons to put more pressure on the player in stressful situations)

                                        D298DE73-6DB6-4A94-8F1F-E3E51B6765F6.gif

                                        SplitMindGamingS 1 Reply Last reply Reply Quote 3
                                        • SplitMindGamingS
                                          SplitMindGaming @bosswave
                                          last edited by

                                          @bosswave i love the screen transition effect when it exits the room.

                                          1 Reply Last reply Reply Quote 1
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