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    Thrusterpunch (WIP)

    Scheduled Pinned Locked Moved
    WIP and Showcase
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    • StanicaS
      Stanica
      last edited by

      Have you looked into any palette generators? This one looks decent.

      bosswaveB 1 Reply Last reply Reply Quote 0
      • bosswaveB
        bosswave @Stanica
        last edited by

        @Stanica That’s a good idea. I think I actually found a reference photo with a neat color pallete a while back and tweaked the colors to my liking... but this seems like it’d be an easier way to go about it lol. Thank you!

        1 Reply Last reply Reply Quote 0
        • StanicaS
          Stanica
          last edited by

          Good luck :D

          1 Reply Last reply Reply Quote 1
          • LinkoGamesL
            LinkoGames @bosswave
            last edited by

            @bosswave Wow! You really went all out with the game feel. Can’t wait to play it whenever it releases!

            bosswaveB 1 Reply Last reply Reply Quote 1
            • bosswaveB
              bosswave @LinkoGames
              last edited by

              @LinkoGames Thanks! Game feel is everything to me lol

              1 Reply Last reply Reply Quote 0
              • bosswaveB
                bosswave
                last edited by bosswave

                Boss fights will be preceded with dialogue trees between you and the boss you’re encountering. Say all the right things and you’ll “charm” them, skipping the fight entirely and having them join you on your adventure.

                Here’s some rough early concept art for a few bosses and a rough concept (top middle) of the player.

                FAE42AF1-22F0-4CDE-8E79-B2CB1805BE32.png

                SplitMindGamingS LinkoGamesL 2 Replies Last reply Reply Quote 2
                • SplitMindGamingS
                  SplitMindGaming @bosswave
                  last edited by

                  @bosswave very impressive.

                  1 Reply Last reply Reply Quote 1
                  • LinkoGamesL
                    LinkoGames @bosswave
                    last edited by

                    @bosswave Ah I love the character designs! Do you happen to have a Twitter I could follow?

                    bosswaveB 1 Reply Last reply Reply Quote 0
                    • bosswaveB
                      bosswave @LinkoGames
                      last edited by bosswave

                      @LinkoGames I just made one, actually! I think it’s breaddslap lol

                      1 Reply Last reply Reply Quote 1
                      • RobinsonXR
                        RobinsonX
                        last edited by

                        Woah! This is one of the most impressive things I've ever seen.. It looks like an actual game that was made by a team, but it's Indie!

                        bosswaveB 1 Reply Last reply Reply Quote 1
                        • bosswaveB
                          bosswave @RobinsonX
                          last edited by

                          @RobinsonX Thanks, that means a lot! After 6-ish months, It’s still in pretty early stages lol. I suppose that’s the difference between working with a team and working independently.

                          1 Reply Last reply Reply Quote 0
                          • RobinsonXR
                            RobinsonX
                            last edited by

                            You think this could take years? 😅

                            bosswaveB 1 Reply Last reply Reply Quote 0
                            • bosswaveB
                              bosswave @RobinsonX
                              last edited by

                              @RobinsonX Oh probably not lol. Once I finish laying down the groundwork, I’m hoping things will start moving along more quickly. The game art is probably going to be the most time-consuming if I’m being completely honest

                              1 Reply Last reply Reply Quote 0
                              • bosswaveB
                                bosswave
                                last edited by bosswave

                                A peek at the second world in my game. Vines that slow your movement are scattered throughout the levels. Enemies in the gif are placeholder world 1 enemies.

                                Also, I believe an upgrade is active in this gif that returns a second of oxygen for every gem collected. That’s why the timer does a little jump lol.

                                7C972E07-7A19-4945-8732-AA22EBEAC1E2.gif

                                1 Reply Last reply Reply Quote 1
                                • MurtazaM
                                  Murtaza Admin
                                  last edited by

                                  This looks awesome! I love the style and the colours.
                                  The little animations/effects are soo good, looks so satisfying.

                                  bosswaveB 1 Reply Last reply Reply Quote 0
                                  • HamedH
                                    Hamed Admin
                                    last edited by

                                    Have we released masks? Because I'm trying to figure out how you did this!

                                    bosswaveB 1 Reply Last reply Reply Quote 0
                                    • bosswaveB
                                      bosswave @Murtaza
                                      last edited by

                                      @Murtaza Thanks! I’m glad you like it lol

                                      1 Reply Last reply Reply Quote 0
                                      • bosswaveB
                                        bosswave @Hamed
                                        last edited by

                                        @Hamed I actually just have an object (that takes up the whole screen) with a hole cut out of it following the player. I set the object’s color to match an existing color in the scene’s background and... that’s pretty much it lol. Nothing too fancy. Masks would be awesome, though!

                                        1 Reply Last reply Reply Quote 1
                                        • SplitMindGamingS
                                          SplitMindGaming
                                          last edited by

                                          Very inspiring. Im going to make a short post on how my game is turning out as well. I love seeing what can be done with hyperpad.

                                          1 Reply Last reply Reply Quote 2
                                          • MelideM
                                            Melide @bosswave
                                            last edited by

                                            @bosswave these new hyperPad projects are looking insane ! I better watch out more about the hub from now on, I definitely want to test everything out. Again, what you've shown here looks really sick! Congrats!

                                            1 Reply Last reply Reply Quote 2
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