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  3. Thrusterpunch (WIP)

Thrusterpunch (WIP)

Scheduled Pinned Locked Moved WIP and Showcase
25 Posts 8 Posters 14.8k Views 2 Watching
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  • StanicaS
    StanicaS
    Stanica
    wrote on last edited by
    #4

    Have you looked into any palette generators? This one looks decent.

    bosswaveB 1 Reply Last reply
    0
    • StanicaS Stanica

      Have you looked into any palette generators? This one looks decent.

      bosswaveB
      bosswaveB
      bosswave
      wrote on last edited by
      #5

      @Stanica That’s a good idea. I think I actually found a reference photo with a neat color pallete a while back and tweaked the colors to my liking... but this seems like it’d be an easier way to go about it lol. Thank you!

      1 Reply Last reply
      0
      • StanicaS
        StanicaS
        Stanica
        wrote on last edited by
        #6

        Good luck :D

        1 Reply Last reply
        1
        • bosswaveB bosswave

          Hello, everyone! Since maybe February, I’ve been working pretty hard on a new game. I have a thing for roguelikes/roguelites and I’ve been wanting to make one - start to finish - for quite a long time now.

          I love Nuclear Throne and Void Bastards so I decided to try and make a combination of the two games. So without further ado, I present Thrusterpunch.

          Thrusterpunch is a space-shmup bullet hell with roguelike elements and bosses you can “charm”. With simple two-button controls, destroy your enemies by firing projectiles from your thruster with roughly 20 different weapon types from rapid-firing bulletstorms to deployable proximity mines and even just... straight up boomerangs.

          With four different worlds planned (each with their own roster of enemies), random world generation, nine different planned bosses to fight, 30+ upgrades, and 20+ level modifiers, I’m aiming to make this game as replayable as possible.

          Current progress:
          -Player movement refined and polished
          -World generation fully functional
          -Destructible environment
          -Health and Oxygen pickups
          -(3) Different enemies
          -(2) Environmental hazard types
          -(18) Different weapons
          -(2) worlds playable

          https://s8.gifyu.com/images/66DAFBA4-4594-467E-B261-337CE18B5AC2.gif

          LinkoGamesL
          LinkoGamesL
          LinkoGames
          wrote on last edited by
          #7

          @bosswave Wow! You really went all out with the game feel. Can’t wait to play it whenever it releases!

          bosswaveB 1 Reply Last reply
          1
          • LinkoGamesL LinkoGames

            @bosswave Wow! You really went all out with the game feel. Can’t wait to play it whenever it releases!

            bosswaveB
            bosswaveB
            bosswave
            wrote on last edited by
            #8

            @LinkoGames Thanks! Game feel is everything to me lol

            1 Reply Last reply
            0
            • bosswaveB
              bosswaveB
              bosswave
              wrote on last edited by bosswave
              #9

              Boss fights will be preceded with dialogue trees between you and the boss you’re encountering. Say all the right things and you’ll “charm” them, skipping the fight entirely and having them join you on your adventure.

              Here’s some rough early concept art for a few bosses and a rough concept (top middle) of the player.

              FAE42AF1-22F0-4CDE-8E79-B2CB1805BE32.png

              SplitMindGamingS LinkoGamesL 2 Replies Last reply
              2
              • bosswaveB bosswave

                Boss fights will be preceded with dialogue trees between you and the boss you’re encountering. Say all the right things and you’ll “charm” them, skipping the fight entirely and having them join you on your adventure.

                Here’s some rough early concept art for a few bosses and a rough concept (top middle) of the player.

                FAE42AF1-22F0-4CDE-8E79-B2CB1805BE32.png

                SplitMindGamingS
                SplitMindGamingS
                SplitMindGaming
                wrote on last edited by
                #10

                @bosswave very impressive.

                1 Reply Last reply
                1
                • bosswaveB bosswave

                  Boss fights will be preceded with dialogue trees between you and the boss you’re encountering. Say all the right things and you’ll “charm” them, skipping the fight entirely and having them join you on your adventure.

                  Here’s some rough early concept art for a few bosses and a rough concept (top middle) of the player.

                  FAE42AF1-22F0-4CDE-8E79-B2CB1805BE32.png

                  LinkoGamesL
                  LinkoGamesL
                  LinkoGames
                  wrote on last edited by
                  #11

                  @bosswave Ah I love the character designs! Do you happen to have a Twitter I could follow?

                  bosswaveB 1 Reply Last reply
                  0
                  • LinkoGamesL LinkoGames

                    @bosswave Ah I love the character designs! Do you happen to have a Twitter I could follow?

                    bosswaveB
                    bosswaveB
                    bosswave
                    wrote on last edited by bosswave
                    #12

                    @LinkoGames I just made one, actually! I think it’s breaddslap lol

                    1 Reply Last reply
                    1
                    • RobinsonXR
                      RobinsonXR
                      RobinsonX
                      wrote on last edited by
                      #13

                      Woah! This is one of the most impressive things I've ever seen.. It looks like an actual game that was made by a team, but it's Indie!

                      bosswaveB 1 Reply Last reply
                      1
                      • RobinsonXR RobinsonX

                        Woah! This is one of the most impressive things I've ever seen.. It looks like an actual game that was made by a team, but it's Indie!

                        bosswaveB
                        bosswaveB
                        bosswave
                        wrote on last edited by
                        #14

                        @RobinsonX Thanks, that means a lot! After 6-ish months, It’s still in pretty early stages lol. I suppose that’s the difference between working with a team and working independently.

                        1 Reply Last reply
                        0
                        • RobinsonXR
                          RobinsonXR
                          RobinsonX
                          wrote on last edited by
                          #15

                          You think this could take years? 😅

                          bosswaveB 1 Reply Last reply
                          0
                          • RobinsonXR RobinsonX

                            You think this could take years? 😅

                            bosswaveB
                            bosswaveB
                            bosswave
                            wrote on last edited by
                            #16

                            @RobinsonX Oh probably not lol. Once I finish laying down the groundwork, I’m hoping things will start moving along more quickly. The game art is probably going to be the most time-consuming if I’m being completely honest

                            1 Reply Last reply
                            0
                            • bosswaveB
                              bosswaveB
                              bosswave
                              wrote on last edited by bosswave
                              #17

                              A peek at the second world in my game. Vines that slow your movement are scattered throughout the levels. Enemies in the gif are placeholder world 1 enemies.

                              Also, I believe an upgrade is active in this gif that returns a second of oxygen for every gem collected. That’s why the timer does a little jump lol.

                              7C972E07-7A19-4945-8732-AA22EBEAC1E2.gif

                              1 Reply Last reply
                              1
                              • MurtazaM
                                MurtazaM
                                Murtaza
                                Admin
                                wrote on last edited by
                                #18

                                This looks awesome! I love the style and the colours.
                                The little animations/effects are soo good, looks so satisfying.

                                bosswaveB 1 Reply Last reply
                                0
                                • HamedH
                                  HamedH
                                  Hamed
                                  Admin
                                  wrote on last edited by
                                  #19

                                  Have we released masks? Because I'm trying to figure out how you did this!

                                  bosswaveB 1 Reply Last reply
                                  0
                                  • MurtazaM Murtaza

                                    This looks awesome! I love the style and the colours.
                                    The little animations/effects are soo good, looks so satisfying.

                                    bosswaveB
                                    bosswaveB
                                    bosswave
                                    wrote on last edited by
                                    #20

                                    @Murtaza Thanks! I’m glad you like it lol

                                    1 Reply Last reply
                                    0
                                    • HamedH Hamed

                                      Have we released masks? Because I'm trying to figure out how you did this!

                                      bosswaveB
                                      bosswaveB
                                      bosswave
                                      wrote on last edited by
                                      #21

                                      @Hamed I actually just have an object (that takes up the whole screen) with a hole cut out of it following the player. I set the object’s color to match an existing color in the scene’s background and... that’s pretty much it lol. Nothing too fancy. Masks would be awesome, though!

                                      1 Reply Last reply
                                      1
                                      • SplitMindGamingS
                                        SplitMindGamingS
                                        SplitMindGaming
                                        wrote on last edited by
                                        #22

                                        Very inspiring. Im going to make a short post on how my game is turning out as well. I love seeing what can be done with hyperpad.

                                        1 Reply Last reply
                                        2
                                        • bosswaveB bosswave

                                          Hello, everyone! Since maybe February, I’ve been working pretty hard on a new game. I have a thing for roguelikes/roguelites and I’ve been wanting to make one - start to finish - for quite a long time now.

                                          I love Nuclear Throne and Void Bastards so I decided to try and make a combination of the two games. So without further ado, I present Thrusterpunch.

                                          Thrusterpunch is a space-shmup bullet hell with roguelike elements and bosses you can “charm”. With simple two-button controls, destroy your enemies by firing projectiles from your thruster with roughly 20 different weapon types from rapid-firing bulletstorms to deployable proximity mines and even just... straight up boomerangs.

                                          With four different worlds planned (each with their own roster of enemies), random world generation, nine different planned bosses to fight, 30+ upgrades, and 20+ level modifiers, I’m aiming to make this game as replayable as possible.

                                          Current progress:
                                          -Player movement refined and polished
                                          -World generation fully functional
                                          -Destructible environment
                                          -Health and Oxygen pickups
                                          -(3) Different enemies
                                          -(2) Environmental hazard types
                                          -(18) Different weapons
                                          -(2) worlds playable

                                          https://s8.gifyu.com/images/66DAFBA4-4594-467E-B261-337CE18B5AC2.gif

                                          MelideM
                                          MelideM
                                          Melide
                                          wrote on last edited by
                                          #23

                                          @bosswave these new hyperPad projects are looking insane ! I better watch out more about the hub from now on, I definitely want to test everything out. Again, what you've shown here looks really sick! Congrats!

                                          1 Reply Last reply
                                          2

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