Thrusterpunch (WIP)
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@Stanica Thanks! That was one of the most difficult things to be honest. Especially considering that I’d like for each world to be completely different in terms of colors.
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Have you looked into any palette generators? This one looks decent.
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@Stanica That’s a good idea. I think I actually found a reference photo with a neat color pallete a while back and tweaked the colors to my liking... but this seems like it’d be an easier way to go about it lol. Thank you!
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Good luck :D
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@bosswave Wow! You really went all out with the game feel. Can’t wait to play it whenever it releases!
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@LinkoGames Thanks! Game feel is everything to me lol
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Boss fights will be preceded with dialogue trees between you and the boss you’re encountering. Say all the right things and you’ll “charm” them, skipping the fight entirely and having them join you on your adventure.
Here’s some rough early concept art for a few bosses and a rough concept (top middle) of the player.
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@bosswave very impressive.
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@bosswave Ah I love the character designs! Do you happen to have a Twitter I could follow?
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@LinkoGames I just made one, actually! I think it’s breaddslap lol
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Woah! This is one of the most impressive things I've ever seen.. It looks like an actual game that was made by a team, but it's Indie!
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@RobinsonX Thanks, that means a lot! After 6-ish months, It’s still in pretty early stages lol. I suppose that’s the difference between working with a team and working independently.
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You think this could take years? 😅
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@RobinsonX Oh probably not lol. Once I finish laying down the groundwork, I’m hoping things will start moving along more quickly. The game art is probably going to be the most time-consuming if I’m being completely honest
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A peek at the second world in my game. Vines that slow your movement are scattered throughout the levels. Enemies in the gif are placeholder world 1 enemies.
Also, I believe an upgrade is active in this gif that returns a second of oxygen for every gem collected. That’s why the timer does a little jump lol.
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This looks awesome! I love the style and the colours.
The little animations/effects are soo good, looks so satisfying. -
Have we released masks? Because I'm trying to figure out how you did this!
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@Murtaza Thanks! I’m glad you like it lol
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@Hamed I actually just have an object (that takes up the whole screen) with a hole cut out of it following the player. I set the object’s color to match an existing color in the scene’s background and... that’s pretty much it lol. Nothing too fancy. Masks would be awesome, though!
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Very inspiring. Im going to make a short post on how my game is turning out as well. I love seeing what can be done with hyperpad.