Need Help with some coin logic
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@SplitMindGaming So when reentering back into the scene, load the array with the destroyed coin positions and find all the coin objects with the matching positions to destroy. 😄
There are many ways you can get the coin object, but I'll suggest the easiest way:
- Loop through all coins and add a tag to it.
- This tag will be the initial position of the coin. Can be represented as so:
x,y
- Load the file with the destroyed coin positions - it should be an array.
- Loop through the array and for each value, use Get Object by Tag to get the coin object with the corresponding position to destroy.
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@RobinsonX thank you so much for this. I will try it out.
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@RobinsonX Hi so I was trying to attempt this But tbh I am in no way shape or form a developer. Im not even sure what behavior systems I am suppose to be utilizing. Is it possible to screenshot the behavior systems needed to make this work or even create a mini project of this working. Thanks
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@RobinsonX I would imagine if a mini project were to be made. A character collecting some coins but intentionally missing some. There could also be a button that reloads the scene and it will pick off where it left off minus the collected coins.
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@SplitMindGaming I can make a sample project. Hang on!
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@SplitMindGaming Here's the project: https://bit.ly/3joSEVK
Open it in safari if it does not work here. :)
- You can collect coins and restarting the scene will leave those coins destroyed
- You can intentionally leave coins behind and those coins will still remain after reloading the scene
- There is a way to reset the destroyed coins save to revert all the coins to normal
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@RobinsonX wow thank you so much for this. Im putting you on the ending credits :)
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@RobinsonX also what would you suggest I study or learn to better understand how to use behaviors like that. Because looking at the file I would have never guessed to use any of those behaviors.
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@SplitMindGaming Sorry for late response - I actually learned through trial and error!
I trained myself to study a behavior I want to learn and observe its properties. I know I sound like a nerd, but hyperPad encourages you to be a scientist and over time, you start to learn many processes that you wouldn't expect to grasp on. It ushers you into thinking critically and puts you in a perspective of a programmer.
I look at a behavior and its reference, form a hypothesis and then test. After a while, I will know exactly what a behavior does and can use it to my advantage.
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@SplitMindGaming I know some people want guidance on how to learn hyperPad, so I would suggest looking at examples and documentation (yes, video tutorials help too!). But you will need to learn exactly how the behavior system works.
I'll summarize the behavior system:
- Behaviors are executed from left to right (there are 2 exceptions)
- There are 2 types of behaviors:
Event
andAction
Event
behaviors tell the behaviors when to executeAction
behaviors tell the behaviors what to execute and what to do- If an
Action
behavior is not connected from the top, it will execute immediately when the scene runs
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@RobinsonX Thanks for this. Honestly if it wasnt for your videos also I would be lost in alot of things. You do a good job of explaining things clearly yet also adding humor to your videos. Great work