logo hyperPad Forum
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Search
    • Login

    Hyperween questions

    Scheduled Pinned Locked Moved
    Help and Support
    2
    3
    152
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • StanicaS
      Stanica
      last edited by

      Hello hello.

      1. Is a joystick considered 1 button?
      2. Are menus excepted from the 1 button rule? ie. if Flappy Bird had stats you could upgrade through a menu, would it still be a 1 button game?
      3. Does original concept mean completely original mechanic?
      RobinsonXR 1 Reply Last reply Reply Quote 1
      • RobinsonXR
        RobinsonX @Stanica
        last edited by RobinsonX

        @Stanica

        1. An object that is interactable via touch (joysticks count) counts as a button in this case. You can move an object to different positions to make it appear there are multiple buttons when there isn't.

        2. No exceptions as far as I'm aware. Similarly to the first answer, any object with touch behavior(s) counts as a button. You could make this work with one single button but we're assuming you're making a simple (and fun) game that doesn't require this. So flappy bird on its own without a shop would work.

        3. An original concept in this case is just an idea that is not taken from another game (not necessarily mechanic). It's almost impossible to make a game without any similar mechanics to another existing game - but the core idea of the game should be unique. (eg. Minecraft and Terraria are unique on their own, but share some similar mechanics)

        1 Reply Last reply Reply Quote 0
        • StanicaS
          Stanica
          last edited by

          One button, no menus, got it.

          1 Reply Last reply Reply Quote 1
          • First post
            Last post