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    Play Animation Holds onto Last Animation Used

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    • ZuniSoftZ
      ZuniSoft
      last edited by ZuniSoft

      Interesting behavior, I have a complex enemy object that uses one set of animations for walking, idle, hurt, etc. When I make a copy of the object and try setting new animations in the play animation behaviors for walking, idle, etc., the play animation holds on to the previous animation sequence. It also plays the new sequence. I have to delete all my play animation behaviors and replace them with new ones to fix the problem. Could this be a bug?

      ZuniSoftZ RobinsonXR 3 Replies Last reply Reply Quote 1
      • ZuniSoftZ
        ZuniSoft @ZuniSoft
        last edited by

        This post is deleted!
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        • ZuniSoftZ
          ZuniSoft @ZuniSoft
          last edited by

          I guess you have to delete all the existing animation frames in the play animation behavior first then add the new animation. Seem more intuitive that if you just select a new animation, that the existing frames would be replaced with the new ones…

          RobinsonXR 1 Reply Last reply Reply Quote 1
          • RobinsonXR
            RobinsonX @ZuniSoft
            last edited by

            @krdavis Looks like a bug - can look into it!

            1 Reply Last reply Reply Quote 1
            • RobinsonXR
              RobinsonX @ZuniSoft
              last edited by

              @ZuniSoft I just fixed this. Thank you for bringing this to our attention. :) When selecting an animation cycle, it should replace all the frames. You can still add individual images as frames without it resetting.

              1 Reply Last reply Reply Quote 1
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