hyperPad 2.0 is finally here!
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Introducing hyperPad 2.0: The Biggest Visual Transformation in Over a Decade! This monumental update brings a complete overhaul of the Hub, a sleek new font, and support for 35 languages, revolutionizing your creative experience. With fresh features like undo/redo in the behavior editor, enhanced control flow, and a revamped asset library, hyperPad is more powerful and intuitive than ever. Dive into the new era of game development and creativity with hyperPad 2.0!
What's New:
- The entire Hub has been revamped.
- Added support to 35 different languages.
- Documentation translated to 35 languages
- The onboarding and sign up pages have been overhauled.
- Added undo and redo functionality in the behavior editor.
- Applied a new font throughout the app.
- Added Break and Continue control flow behaviors.
- Added a Get Physics State behavior that can output the current physical states of an object.
- Added the ability to change client version in the Socket.io Client behavior.
- Added options to toggle specific sides in the Movable Platform behavior.
- Added a new keyboard shortcut for changing object type.
- Added collision slop and collision bias physics simulation settings.
- Revamped tooltips and suggestion screens.
- Revamped the asset library and animation picker.
**Bug Fixes:**s
- Fixed the mouse position not taking account of different aspect ratios.
- Fixed physics objects being able to jump infinitely.
- Fixed physics objects being able to float on top of passable wall objects.
- Fixed clicks not registering on objects and behaviors when using external peripherals.
- Fixed projects being unable to be imported in some cases.
- Fixed assets not being able to be imported from other apps when the app hasn’t booted yet.
- Fixed numerous bugs with the image editor.
- Fixed Value behavior not working as intended.
- Fixed performance drops when repeatedly playing the same music track.
- Fixed a crash caused by importing animations in the Asset Library on iOS 17.
- Fixed the Boolean behavior not working as intended and sometimes causing crashes.
- Fixed Spawn on Object mode not taking account of x and y offset from object B in the Spawn Object behavior.
- Fixed .otf font type not being able to be imported.
- Fixed distorted animation frame previews in the Asset Library.
- Fixed long loading times when creating new projects offline.
- Fixed behavior bundles not collapsing Else If behaviors.
- Fixed behavior bundles separating Else If behaviors from their parent behavior.
- Fixed Boolean behavior failing to check for Array type.
- Fixed crashes when changing graphic of an object on multiple collision events.
- Fixed dragging being interrupted on graphic changes.
- Fixed object position not saving after fine tuning using keyboard.
- Fixed duplicating behavior trees creating unneeded nubs for behaviors.
- Fixed visible gaps on the edges of the screen on some aspect ratios.
- Fixed collisions resizing when Preserved Transform is enabled in the Set Graphic behavior.
- Fixed a bug that caused particle effects to be unplayable when stopped by the Stop Visual Effects behavior.
- Fixed duplicate and deprecated behaviors appearing in behavior search.
- Fixed numerous bugs with the Tilt Sensor and Joystick Input behaviors.
- Fixed dismissing keyboard moving screen when editing behaviors.
- Fixed an issue with the “On Object Destroy” Frame Event that caused many behaviors to not work as intended.
- Fixed toggling position type of multiple objects unexpectedly teleporting them.
- Fixed the Movable Platform behavior affecting all sides of the selected object.
- Fixed a crash caused by moving an object to another layer when the “On Scene Start” frame event is triggered.
- Fixed dragging object from asset dock being misaligned with the finger on iPad Pro.
- Fixed a bug that prevented the user from selecting an overlay in the Preload Scene behavior.
- Fixed crashes with Socket.io on iOS 16 and earlier.
- Fixed namespace in the Socket.io Client behavior not having an effect.
- Fixed numerous bugs that occurred on scenes that were preloaded.
- Fixed the threshold parameter in the Tilt Sensor behavior not having an effect.
- Fixed the dt output field in the Joystick Input behavior returning a blank value.
- Fixed project save data being reset from time to time.
- Fixed a crash that was caused by preloading a scene containing specific behaviors.
- Fixed a crash that occurred when leaving the scene as a label is being edited via the Edit Text Field behavior.
- Fixed background images appearing completely black when preloaded from another scene.
- Fixed a crash caused by preloading a scene containing graphics with disabled antialiasing.
- Fixed some performance issues when spawning a huge amount of objects.
- Fixed duplicating behavior not always placing new behavior in correct position.
- Fixed a visual bug with nested collapsed behavior bundles.
- Fixed buttons clipping into the notch in the particle editor.
- Fixed an issue that prevented selecting a life indicator object in the Get Life Indicator behavior.
- Fixed a bug where renaming a font makes it unusable.
- Fixed a bug that caused the background to display improperly in aspect fit and aspect fill modes.
- Fixed crashes on launch in unstable internet connection.
- Minor corrections to behavior documentation.
New Languages:
- Arabic
- Catalan
- Chinese
- Chinese (Simplified)
- Chinese (Traditional)
- Croatian
- Czech
- Danish
- Dutch
- English (U.S.)
- Farsi
- Finnish
- French
- German
- Greek
- Hebrew
- Hindi
- Hungarian
- Indonesian
- Italian
- Japanese
- Korean
- Malay
- Norwegian
- Polish
- Portuguese
- Romanian
- Russian
- Slovak
- Spanish
- Swedish
- Thai
- Turkish
- Ukrainian
- Vietnamese