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  3. Impulse output

Impulse output

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  • iTap DevelopmentI Offline
    iTap DevelopmentI Offline
    iTap Development
    wrote on last edited by
    #1

    @Murtaza what is the "impulse" output from the collision behaviors for?

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    • HamedH Offline
      HamedH Offline
      Hamed
      Admin
      wrote on last edited by
      #2

      It's basically how hard it got hit, or how hard it's getting hit over time.

      In real physics words, it's the change of momentum over time.

      iTap DevelopmentI 1 Reply Last reply
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      • HamedH Hamed

        It's basically how hard it got hit, or how hard it's getting hit over time.

        In real physics words, it's the change of momentum over time.

        iTap DevelopmentI Offline
        iTap DevelopmentI Offline
        iTap Development
        wrote on last edited by iTap Development
        #3

        @Hamed what units is the measurement?
        When I was playing around with it, I'd sometimes get a number with a -354 or something on the end, why? I also got just plain words(it was like nan or nah or something) what do they mean?
        Also, when the object was just sitting on the other object, there was still a number.

        I noticed that the collision point for the while colliding behavior is always the point that it collided at, and won't change if the object rotates while they are colliding.

        Also, a while back, I tried to make a newtons cradle, but it wouldn't work right. Will the physics engine work for it? Or does it just not support things like that?

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        • Aidan_FireA Offline
          Aidan_FireA Offline
          Aidan_Fire
          wrote on last edited by
          #4

          Nan is probably "not a number" which basically means infinity.

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          • HamedH Offline
            HamedH Offline
            Hamed
            Admin
            wrote on last edited by
            #5

            NaN means not a number like @Aidan-Oxley says.

            I've built a newtons cradle, just make sure to set no air resistance so there is no energy lost and set bounciness to a number on each ball.

            I believe the units of measurement is Newton seconds.

            B 1 Reply Last reply
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            • HamedH Hamed

              NaN means not a number like @Aidan-Oxley says.

              I've built a newtons cradle, just make sure to set no air resistance so there is no energy lost and set bounciness to a number on each ball.

              I believe the units of measurement is Newton seconds.

              B Offline
              B Offline
              BigCoder
              wrote on last edited by
              #6

              @Hamed said in Impulse output:

              NaN means not a number like @Aidan-Oxley says.

              I've built a newtons cradle, just make sure to set no air resistance so there is no energy lost and set bounciness to a number on each ball.

              I believe the units of measurement is Newton seconds.

              If you set air resistance to 0, that will make the Newton's cradle a perpetual motion machine, right @Hamed?

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              • HamedH Offline
                HamedH Offline
                Hamed
                Admin
                wrote on last edited by
                #7

                Yes, it should never stop. That being said, the physics engine isn't perfect and there maybe a loss of energy somewhere through a rounding error.

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