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    Lag over time

    Scheduled Pinned Locked Moved
    Fixed
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    • HamedH
      Hamed Admin
      last edited by

      Bullets and spawned objects were not being deleted

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      • Aidan_FireA
        Aidan_Fire
        last edited by Aidan_Fire

        So they were just like being disabled and hidden? If this is in next update, this is great. No more lag buildup in Meteor, or Space Shooter! (If I decide to continue on that game).

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        • HamedH
          Hamed Admin
          last edited by

          Yes and will also be in the next update.

          ThisT 1 Reply Last reply Reply Quote 2
          • ThisT
            This @Hamed
            last edited by

            @Hamed So, to be clear, in the current version, if I have spawned objects set to be destroyed, they're not actually being destroyed? My issue is this: I have one scene that has many spawned objects. It plays completely fine if the user picks that scene first. If, however, the user picks another scene first, plays with it for a while, and then picks the heavy spawned scene, the spawned objects are at a crawl.

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            • HamedH
              Hamed Admin
              last edited by

              When you switch scenes it does the cleanup process properly. It maybe because your spawned objects have a lot of timers or complicated logic

              iTap DevelopmentI 1 Reply Last reply Reply Quote 0
              • iTap DevelopmentI
                iTap Development @Hamed
                last edited by

                @Hamed after objects are spawned, will the project run just as fast as if they weren't spawned?

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                • HamedH
                  Hamed Admin
                  last edited by

                  Well, if you have a lot of objects that still takes processing power. The problem before was that the spawned objects were basically being hidden rather than being removed.

                  iTap DevelopmentI 1 Reply Last reply Reply Quote 0
                  • iTap DevelopmentI
                    iTap Development @Hamed
                    last edited by

                    @Hamed ok, but will there be any performance difference if you use spawned objects instead of objects added to the editor?

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                    • HamedH
                      Hamed Admin
                      last edited by

                      There shouldn't be. But you may notice a slight hiccup if you're spawning a few objects or an object with a shoot behaviour all at once.

                      iTap DevelopmentI 1 Reply Last reply Reply Quote 0
                      • iTap DevelopmentI
                        iTap Development @Hamed
                        last edited by

                        @Hamed ok thanks!

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