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Server?

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  • MurtazaM Offline
    MurtazaM Offline
    Murtaza
    Admin
    wrote on last edited by
    #3

    Amazon is great. But it's really bare bones and you need to set up a lot of stuff your self. It's probably overkill for your projects.
    2
    (We use amazon hosting, as do many other popular websites you use.... like Netflix ;))

    Another option is Heroku, they make it easy to get started. You can get a server and some basic software up and running really quickly. They even offer free tier which is enough to test and build your game. It can get a bit more pricey than amazon though when you need to pay. But you can always move to amazon or who ever else later.

    Some other options to look into: Google fire base. It's a hosted database/server with a lot of cool functionality. You don't have to worry about writing a bunch of code to get started as they have that all done for you. You just use their APIs and our http request behaviours to send/receive data.

    There used to be an awesome service called parse, GamePress was powered by it. Like firebase it made it quick to get started. It would handle user accounts, databases security etc. Pretty awesome. Unfortunately they got bought out (by Facebook I think) and then shut down. But there are a lot of alternatives out there... especially since they released a large chunk of it to open source. So just search for parse alternatives on google.

    We've been meaning to get a tutorial up for using http requests... unfortunately we just haven't had the time as we're getting other missing documentation out first. Sorry.... 😐

    iTap DevelopmentI 3 Replies Last reply
    1
    • MurtazaM Murtaza

      Amazon is great. But it's really bare bones and you need to set up a lot of stuff your self. It's probably overkill for your projects.
      2
      (We use amazon hosting, as do many other popular websites you use.... like Netflix ;))

      Another option is Heroku, they make it easy to get started. You can get a server and some basic software up and running really quickly. They even offer free tier which is enough to test and build your game. It can get a bit more pricey than amazon though when you need to pay. But you can always move to amazon or who ever else later.

      Some other options to look into: Google fire base. It's a hosted database/server with a lot of cool functionality. You don't have to worry about writing a bunch of code to get started as they have that all done for you. You just use their APIs and our http request behaviours to send/receive data.

      There used to be an awesome service called parse, GamePress was powered by it. Like firebase it made it quick to get started. It would handle user accounts, databases security etc. Pretty awesome. Unfortunately they got bought out (by Facebook I think) and then shut down. But there are a lot of alternatives out there... especially since they released a large chunk of it to open source. So just search for parse alternatives on google.

      We've been meaning to get a tutorial up for using http requests... unfortunately we just haven't had the time as we're getting other missing documentation out first. Sorry.... 😐

      iTap DevelopmentI Offline
      iTap DevelopmentI Offline
      iTap Development
      wrote on last edited by iTap Development
      #4

      @Murtaza and @Jack8680 thanks for all the information!

      1 Reply Last reply
      0
      • MurtazaM Murtaza

        Amazon is great. But it's really bare bones and you need to set up a lot of stuff your self. It's probably overkill for your projects.
        2
        (We use amazon hosting, as do many other popular websites you use.... like Netflix ;))

        Another option is Heroku, they make it easy to get started. You can get a server and some basic software up and running really quickly. They even offer free tier which is enough to test and build your game. It can get a bit more pricey than amazon though when you need to pay. But you can always move to amazon or who ever else later.

        Some other options to look into: Google fire base. It's a hosted database/server with a lot of cool functionality. You don't have to worry about writing a bunch of code to get started as they have that all done for you. You just use their APIs and our http request behaviours to send/receive data.

        There used to be an awesome service called parse, GamePress was powered by it. Like firebase it made it quick to get started. It would handle user accounts, databases security etc. Pretty awesome. Unfortunately they got bought out (by Facebook I think) and then shut down. But there are a lot of alternatives out there... especially since they released a large chunk of it to open source. So just search for parse alternatives on google.

        We've been meaning to get a tutorial up for using http requests... unfortunately we just haven't had the time as we're getting other missing documentation out first. Sorry.... 😐

        iTap DevelopmentI Offline
        iTap DevelopmentI Offline
        iTap Development
        wrote on last edited by iTap Development
        #5

        @Murtaza with firebase, is a realtime database like socket.io?
        Also, you said I didn't have to code with firebase, but I can't find how to connect to an api.

        1 Reply Last reply
        0
        • MurtazaM Murtaza

          Amazon is great. But it's really bare bones and you need to set up a lot of stuff your self. It's probably overkill for your projects.
          2
          (We use amazon hosting, as do many other popular websites you use.... like Netflix ;))

          Another option is Heroku, they make it easy to get started. You can get a server and some basic software up and running really quickly. They even offer free tier which is enough to test and build your game. It can get a bit more pricey than amazon though when you need to pay. But you can always move to amazon or who ever else later.

          Some other options to look into: Google fire base. It's a hosted database/server with a lot of cool functionality. You don't have to worry about writing a bunch of code to get started as they have that all done for you. You just use their APIs and our http request behaviours to send/receive data.

          There used to be an awesome service called parse, GamePress was powered by it. Like firebase it made it quick to get started. It would handle user accounts, databases security etc. Pretty awesome. Unfortunately they got bought out (by Facebook I think) and then shut down. But there are a lot of alternatives out there... especially since they released a large chunk of it to open source. So just search for parse alternatives on google.

          We've been meaning to get a tutorial up for using http requests... unfortunately we just haven't had the time as we're getting other missing documentation out first. Sorry.... 😐

          iTap DevelopmentI Offline
          iTap DevelopmentI Offline
          iTap Development
          wrote on last edited by
          #6

          @Murtaza with firebase, is a realtime database like socket.io?
          Also, you said I didn't have to code with firebase, but I can't find how to connect to an api.

          1 Reply Last reply
          0
          • HamedH Offline
            HamedH Offline
            Hamed
            Admin
            wrote on last edited by
            #7

            @iTap-Development you wouldn't really be able to use the realtime functionality of firebase since its a different protocol to Socket.io. That being said, you can still make HTTP requests to the firebase api. Take a look at their REST Api guide here: https://firebase.google.com/docs/database/rest/start where they're using CURL to make requests you would simply use the HTTP request behaviour.

            iTap DevelopmentI 1 Reply Last reply
            0
            • HamedH Hamed

              @iTap-Development you wouldn't really be able to use the realtime functionality of firebase since its a different protocol to Socket.io. That being said, you can still make HTTP requests to the firebase api. Take a look at their REST Api guide here: https://firebase.google.com/docs/database/rest/start where they're using CURL to make requests you would simply use the HTTP request behaviour.

              iTap DevelopmentI Offline
              iTap DevelopmentI Offline
              iTap Development
              wrote on last edited by
              #8

              @Hamed so I would be able to use firebase for a realtime game? Id need a different server?

              1 Reply Last reply
              0
              • HamedH Offline
                HamedH Offline
                Hamed
                Admin
                wrote on last edited by
                #9

                For a realtime solution, it would probably be best to use socket.io. Otherwise you would have to be constantly be sending requests to your firebase server through http requests... this is slow and you would have syncing issues.

                iTap DevelopmentI 1 Reply Last reply
                0
                • HamedH Hamed

                  For a realtime solution, it would probably be best to use socket.io. Otherwise you would have to be constantly be sending requests to your firebase server through http requests... this is slow and you would have syncing issues.

                  iTap DevelopmentI Offline
                  iTap DevelopmentI Offline
                  iTap Development
                  wrote on last edited by iTap Development
                  #10

                  @Hamed can you actually get a server from socket.io? I can't find that anywhere.

                  1 Reply Last reply
                  0
                  • HamedH Offline
                    HamedH Offline
                    Hamed
                    Admin
                    wrote on last edited by
                    #11

                    Here is an example on how to get Socket.io running on Heroku: https://devcenter.heroku.com/articles/node-websockets

                    iTap DevelopmentI 1 Reply Last reply
                    0
                    • HamedH Hamed

                      Here is an example on how to get Socket.io running on Heroku: https://devcenter.heroku.com/articles/node-websockets

                      iTap DevelopmentI Offline
                      iTap DevelopmentI Offline
                      iTap Development
                      wrote on last edited by
                      #12

                      @Hamed thank you! One last question, can you get socket.io working on firebase too? Sorry about all the questions😬

                      MurtazaM 1 Reply Last reply
                      0
                      • iTap DevelopmentI iTap Development

                        @Hamed thank you! One last question, can you get socket.io working on firebase too? Sorry about all the questions😬

                        MurtazaM Offline
                        MurtazaM Offline
                        Murtaza
                        Admin
                        wrote on last edited by
                        #13

                        @iTap-Development I don't think firebase is configureable enough to run socket.io. It's more designed to be a simplified solution for database and user type things.

                        Check out Heroku, it's sort of like Amazon, but there is less set up required to get your server running.
                        You can install socket.io on a Heroku server, see here: https://devcenter.heroku.com/articles/node-websockets#option-2-socket-io

                        Heroku has a free tier that should be enough to get up and running, then when you need more they have paid options as well. It costs more then Amazon, but you can get up and running quicker with less effort.

                        iTap DevelopmentI 1 Reply Last reply
                        0
                        • MurtazaM Murtaza

                          @iTap-Development I don't think firebase is configureable enough to run socket.io. It's more designed to be a simplified solution for database and user type things.

                          Check out Heroku, it's sort of like Amazon, but there is less set up required to get your server running.
                          You can install socket.io on a Heroku server, see here: https://devcenter.heroku.com/articles/node-websockets#option-2-socket-io

                          Heroku has a free tier that should be enough to get up and running, then when you need more they have paid options as well. It costs more then Amazon, but you can get up and running quicker with less effort.

                          iTap DevelopmentI Offline
                          iTap DevelopmentI Offline
                          iTap Development
                          wrote on last edited by
                          #14

                          @Murtaza ok! Thanks for all the help!

                          1 Reply Last reply
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