Server?
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@iTap-Development you wouldn't really be able to use the realtime functionality of firebase since its a different protocol to Socket.io. That being said, you can still make HTTP requests to the firebase api. Take a look at their REST Api guide here: https://firebase.google.com/docs/database/rest/start where they're using CURL to make requests you would simply use the HTTP request behaviour.
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@Hamed so I would be able to use firebase for a realtime game? Id need a different server?
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For a realtime solution, it would probably be best to use socket.io. Otherwise you would have to be constantly be sending requests to your firebase server through http requests... this is slow and you would have syncing issues.
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Here is an example on how to get Socket.io running on Heroku: https://devcenter.heroku.com/articles/node-websockets
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@iTap-Development I don't think firebase is configureable enough to run socket.io. It's more designed to be a simplified solution for database and user type things.
Check out Heroku, it's sort of like Amazon, but there is less set up required to get your server running.
You can install socket.io on a Heroku server, see here: https://devcenter.heroku.com/articles/node-websockets#option-2-socket-ioHeroku has a free tier that should be enough to get up and running, then when you need more they have paid options as well. It costs more then Amazon, but you can get up and running quicker with less effort.
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@Murtaza ok! Thanks for all the help!