RobinsonX (Game ChangeLogs)
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 How about a marshmallow launcher? :) 
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 Now I'm hungry. 😋 Good idea though! 
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 Sorry for the next update taking longer than expected. 
 It should be out by next week!Don't worry, Marshmallow Launcher's on it's way too! 
 Here's the concept art!
  
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 @robinsonx dude, no way! Pixel art maker by Nikomimi?  
 Awesome app :) Only 2 cons i'd say, only 1 layer and 32 colors per art limit.. Still, very good app.
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 Yea. :3 
 I use it in all my games, gives that 8-bit theme.
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 Weird... The screenshots are not behaving today. (It wasn't uploading.) The new update came out anyway! And there was a typo! Oops. :3 
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  Decorating and implementing new land to explore! 
 This is gonna take a while...
 Adding grass everywhere and bushes is going to take up some memory, hope it doesn't break the game performance..
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  (Sorry for blurry image) Doubled the size of the playable map, 
 and still running smooth, topping 60 fps! :DPossible Upcoming Features...? (Ideas.) 
 • Thinking of adding special events throughout gameplay. (Unexpected solar eclipse, lunar event, etc.)
 • People have suggested pets or allies, probably implementing them as flying buddies.
 • New recipes; campfires, and beds to skip through day.
 • Possibly new character animations. (Blinking, sleeping, etc.)
 • Natural weather; monsters could possibly change depending on the weather.
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 Sorry to announce, but I probably won't be on HyperPad as much as I'm used to. High school is coming up over me, I just wanted to let everyone know that I'm still gonna be on Hyperpad, just not as much as before. 
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 @robinsonx Ow man :c Wish ya good luck with 'dis stuff mate. 
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  Working on a Battle Royale gameplay? Coming soon? 
 Maybe..............
 Thanks to my friend Nate for this idea! :D
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 I redesigned the model of the player and sort of changed how it works, brand new sprites and animation. :) 
 This model will only be in the new Battle Royale gamemode coming soon!
 
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 And another sneak peak.... 
 Bullets have new behaviors.• Bullets won't be able to penetrate through walls/enemies like they used to do... 
 • Bullets now travel at a speed, cool.
 • But bullets won't travel very far (unless using a sniper rifle.) as they slow from air resistance. They usually only travel a thousand meters.
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 @robinsonx cool stuff! 
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 @andrey-ghost said in RobinsonX (Game ChangeLogs): @robinsonx dude, no way! Pixel art maker by Nikomimi?  
 Awesome app :) Only 2 cons i'd say, only 1 layer and 32 colors per art limit.. Still, very good app.You should try Pixely. Simply the best pixel art program for iPad. 
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 @gamecrazy I'll take a look at Pixely, thanks! (: 
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 I worked on an AI for bots, seems nice.... 
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 Looks great! 
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 Thanks! Probably not gonna post an update this week though... So here's a sneak peak of what it could look like: • I'm finally starting to add customizable UI, you can position your controls to where ever on the screen, they can also be adjusted in size to fit the screen. • I'm starting to also add Terrain, scenery and more details would just make the game a better experience, but the project will be using a complex algorithm to minimize how many objects are present, smooth and ease gameplay is possible. (You may notice trees pop out and in the scene.) • And I simply added sound effects to just magnify the experience, cool. :3 
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 Today, I did some tweaking and improvements... 
 I'm usually on HyperPad on the weekends, posting a project update. The 1.2 update is probably going to be released on the next weekend. Stay tuned! :)Here's a run-down of what I've added so far: 
 • Health, the UI element is also customizable in the settings.
 • Customizable shooting controls : Tap Anywhere, Dedicated Button, Aiming Joystick. (Right Joystick)
 • PvP : Different weapons deal different damage, players can "kill" an another player.
 • Scenery Objects (Trees) now behave as "minimal graphics" ; scenery objects are only active if you are nearby them. This decreases a lot of lag.


