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    RobinsonX (Game ChangeLogs)

    Scheduled Pinned Locked Moved
    WIP and Showcase
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    • RobinsonXR
      RobinsonX
      last edited by

      Yea. :3
      I use it in all my games, gives that 8-bit theme.

      1 Reply Last reply Reply Quote 0
      • RobinsonXR
        RobinsonX
        last edited by

        Weird... The screenshots are not behaving today. (It wasn't uploading.)

        The new update came out anyway! And there was a typo! Oops. :3

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        • RobinsonXR
          RobinsonX
          last edited by

          0_1533098422799_72018711-45FF-4E4A-A115-0AE9E32E6CF2.png

          Decorating and implementing new land to explore!
          This is gonna take a while...
          Adding grass everywhere and bushes is going to take up some memory, hope it doesn't break the game performance..

          1 Reply Last reply Reply Quote 0
          • RobinsonXR
            RobinsonX
            last edited by

            0_1533452535794_0E8ACB7C-7927-4B6C-BE8D-3E90D675AD63.png

            (Sorry for blurry image)

            Doubled the size of the playable map,
            and still running smooth, topping 60 fps! :D

            Possible Upcoming Features...? (Ideas.)
            • Thinking of adding special events throughout gameplay. (Unexpected solar eclipse, lunar event, etc.)
            • People have suggested pets or allies, probably implementing them as flying buddies.
            • New recipes; campfires, and beds to skip through day.
            • Possibly new character animations. (Blinking, sleeping, etc.)
            • Natural weather; monsters could possibly change depending on the weather.

            1 Reply Last reply Reply Quote 0
            • RobinsonXR
              RobinsonX
              last edited by

              Sorry to announce, but I probably won't be on HyperPad as much as I'm used to. High school is coming up over me, I just wanted to let everyone know that I'm still gonna be on Hyperpad, just not as much as before.

              Andrey GhostA 1 Reply Last reply Reply Quote 0
              • Andrey GhostA
                Andrey Ghost @RobinsonX
                last edited by Andrey Ghost

                @robinsonx Ow man :c Wish ya good luck with 'dis stuff mate.

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                • RobinsonXR
                  RobinsonX
                  last edited by

                  0_1535107354620_668A74F4-7274-4BCB-AFB5-5D9ADD145E3D.jpeg

                  Working on a Battle Royale gameplay? Coming soon?
                  Maybe..............
                  Thanks to my friend Nate for this idea! :D

                  1 Reply Last reply Reply Quote 0
                  • RobinsonXR
                    RobinsonX
                    last edited by

                    I redesigned the model of the player and sort of changed how it works, brand new sprites and animation. :)
                    This model will only be in the new Battle Royale gamemode coming soon!

                    1 Reply Last reply Reply Quote 2
                    • RobinsonXR
                      RobinsonX
                      last edited by

                      And another sneak peak....
                      Bullets have new behaviors.

                      • Bullets won't be able to penetrate through walls/enemies like they used to do...
                      • Bullets now travel at a speed, cool.
                      • But bullets won't travel very far (unless using a sniper rifle.) as they slow from air resistance. They usually only travel a thousand meters.

                      GameCRAZYG 1 Reply Last reply Reply Quote 0
                      • GameCRAZYG
                        GameCRAZY @RobinsonX
                        last edited by

                        @robinsonx cool stuff!

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                        • GameCRAZYG
                          GameCRAZY @Andrey Ghost
                          last edited by

                          @andrey-ghost said in RobinsonX (Game ChangeLogs):

                          @robinsonx dude, no way! Pixel art maker by Nikomimi?0_1532970850893_Фото 30.07.18, 21 12 48.png
                          Awesome app :) Only 2 cons i'd say, only 1 layer and 32 colors per art limit.. Still, very good app.

                          You should try Pixely. Simply the best pixel art program for iPad.

                          Andrey GhostA 1 Reply Last reply Reply Quote 0
                          • Andrey GhostA
                            Andrey Ghost @GameCRAZY
                            last edited by

                            @gamecrazy I'll take a look at Pixely, thanks! (:

                            1 Reply Last reply Reply Quote 0
                            • RobinsonXR
                              RobinsonX
                              last edited by

                              I worked on an AI for bots, seems nice....

                              1 Reply Last reply Reply Quote 1
                              • Andrey GhostA
                                Andrey Ghost
                                last edited by

                                Looks great!

                                1 Reply Last reply Reply Quote 0
                                • RobinsonXR
                                  RobinsonX
                                  last edited by

                                  Thanks! Probably not gonna post an update this week though... So here's a sneak peak of what it could look like:

                                  • I'm finally starting to add customizable UI, you can position your controls to where ever on the screen, they can also be adjusted in size to fit the screen.

                                  • I'm starting to also add Terrain, scenery and more details would just make the game a better experience, but the project will be using a complex algorithm to minimize how many objects are present, smooth and ease gameplay is possible. (You may notice trees pop out and in the scene.)

                                  • And I simply added sound effects to just magnify the experience, cool. :3

                                  1 Reply Last reply Reply Quote 0
                                  • RobinsonXR
                                    RobinsonX
                                    last edited by

                                    Today, I did some tweaking and improvements...
                                    I'm usually on HyperPad on the weekends, posting a project update. The 1.2 update is probably going to be released on the next weekend. Stay tuned! :)

                                    Here's a run-down of what I've added so far:
                                    • Health, the UI element is also customizable in the settings.
                                    • Customizable shooting controls : Tap Anywhere, Dedicated Button, Aiming Joystick. (Right Joystick)
                                    • PvP : Different weapons deal different damage, players can "kill" an another player.
                                    • Scenery Objects (Trees) now behave as "minimal graphics" ; scenery objects are only active if you are nearby them. This decreases a lot of lag.

                                    1 Reply Last reply Reply Quote 0
                                    • RobinsonXR
                                      RobinsonX
                                      last edited by

                                      It's coming...

                                      Use your parachute to glide through air, fly away or to the enemy, play your way. ;)

                                      1 Reply Last reply Reply Quote 1
                                      • RobinsonXR
                                        RobinsonX
                                        last edited by

                                        0_1538649759583_A53B55FC-468F-42DB-A34F-B3FA9B4E13E0.png

                                        Build, destroy, repeat. (Coming soon)

                                        1 Reply Last reply Reply Quote 1
                                        • MurtazaM
                                          Murtaza Admin
                                          last edited by

                                          Love seeing the progress of this. We're actually working on a tutorial to create a multiple game. It should hopefully be out in a few weeks. It'd be really cool to see this as a multiplayer deathmatch style game :)

                                          1 Reply Last reply Reply Quote 0
                                          • RobinsonXR
                                            RobinsonX
                                            last edited by

                                            :) For some odd reason, my Survivalist project keeps crashing upon playing it, I'll try to find the cause of it... (I've messed around with the new behaviors which is probably why..)

                                            And if you were wondering, Survivalist is going into a full overhaul! I found out a way to create a color picker that selects a custom color using the RGB system itself.

                                            And now that we have object referencing, why not have the player model go in a full makeover? Blinking eyes, moving legs, animations & possibly emotes? (gotta love the new update!)

                                            Could possibly implement weekly seasonal events, where users can earn special rewards and outfits. ;)

                                            Don't want to make this too long, so concluding the rest: functioning game matches, realtime multiplayer (if I manage to find a socket.io server), new weapons, map overhaul, and possibly custom gamemodes)

                                            I was bored, so in the meantime, I worked on a new game. Sound is working good! 👌 (Not sure if I'm going to publish it to the Hub soon..)
                                            And Object referencing makes enemies SO MUCH EASIER to work with! :D

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