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    Is there any way to remove hyper pad intro on App Store apps

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    • iTap DevelopmentI
      iTap Development @Deeeds
      last edited by

      This post is deleted!
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      • D
        Deeeds @iTap Development
        last edited by

        @iTap-Development Where did you get the ridiculous idea I'd suggested otherwise?

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        • D
          Deeeds @Murtaza
          last edited by

          @Murtaza

          Buy a full platform (top tier) license from Unreal: NO SPLASH SCREEN

          Buy the top tier package from Unity (since 2005): NO SPLASH SCREEN

          This is the same for EVERY OTHER ENGINE!

          It is not standard practice for an engine (or middleware) top tier package to include a need for splash screens.

          Compare Apples to Apples. I'm talking about YOUR top tier versus the top tier licenses from other providers.

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          • D
            Deeeds @Murtaza
            last edited by

            @Murtaza

            There are some much bigger concerns regarding your "thinking" on this matter.

            1. You think the splash screen helped Unity attain success. That's not nearly true. Their massive advertising and enormous (unprecedented) spends on editorial and advertorial content helped them. No Middleware or Game Engine has (before or since) spent so much on manipulating opinion. There was a strategy to this, and Unity benefited greatly from the general naivety of the game developer world. They could make baseless, boldfaced claims and were paying to ensure there was no critique or questioning of them. Then they'd raise more money and do it all over again... and again...

            1.a) You're making a leap through reversed logic. Only the lower licensing tiers require splash screens, and they're the horrible games from producers without serious funding who do nothing but paint a bad image of Unity (past and present).

            1. "If you're creating a serious enough project where the splash screen is causing major concerns then we would already be in contact :). " We are already in contact... it's playing out right here. Am I not making it clear enough that it's a problem for me? I'm making the exact same claim as the OP, in different words, for different reasons.

            2. You seem to believe only big players can remove the splash screens. That is absurd logic. Show me ANY game engine thats top tier (premium, not free) user/platform licensing requires a splash screen. I can't think of a single one.

            3. Unreal's Splash Screen is a badge of honour (it's widely known what's required to get through production in their engine), Unity's is a badge of shame. Out of curiosity, are you aware of this reputation issue? Are you aware that it came about specifically because of the types of people that use Unity, the projects they make with it and that forced splash screen requirement for lower tier licenses?

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            • MurtazaM
              Murtaza Admin
              last edited by Murtaza

              This post is deleted!
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              • MurtazaM
                Murtaza Admin
                last edited by

                I appreciate your input, and definitely see where you're coming from.

                However, as it is now I don't see it as a huge deal. This issue affects a VERY small amount of hyperPad users.

                Unlike most companies, we're fairly open on our development plans and take community feedback very seriously. We typically do as the community votes/requests. As of right now there has only be a few complaints of hyperPad users who are not happy with the splash, and the majority of them have been about redesigning it to suite their needs. If more users come forward we'll implement a change.

                If you don't think this is a reasonable approach I'm happy to discuss it further via PM or email.

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