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hyperPad

hyperPad Forum

  1. Home
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  3. Became Idle only works once...

Became Idle only works once...

Scheduled Pinned Locked Moved Bug Reports
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  • iTap DevelopmentI iTap Development

    @Deeeds do you have friction?

    D Offline
    D Offline
    Deeeds
    wrote on last edited by
    #7

    @iTap-Development Yes, lots.

    iTap DevelopmentI 1 Reply Last reply
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    • D Deeeds

      @iTap-Development Yes, lots.

      iTap DevelopmentI Offline
      iTap DevelopmentI Offline
      iTap Development
      wrote on last edited by
      #8

      @Deeeds you could share a test project of it not working

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      • iTap DevelopmentI iTap Development

        @Deeeds you could share a test project of it not working

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        Deeeds
        wrote on last edited by
        #9

        @iTap-Development I could, but there's no need. You've confirmed the problem.

        The rotation movement sensitivity for triggering an idle state is either too sensitive, or there's a process of halving halves in tiny decimals that's going on forever and still being considered "rotation", or both.

        It's a bug.

        Or a feature.

        iTap DevelopmentI 1 Reply Last reply
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        • D Deeeds

          @iTap-Development I could, but there's no need. You've confirmed the problem.

          The rotation movement sensitivity for triggering an idle state is either too sensitive, or there's a process of halving halves in tiny decimals that's going on forever and still being considered "rotation", or both.

          It's a bug.

          Or a feature.

          iTap DevelopmentI Offline
          iTap DevelopmentI Offline
          iTap Development
          wrote on last edited by
          #10

          @Deeeds well, it working for me, just very sensitive. What you could do Is just calculate it manually.

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          • iTap DevelopmentI iTap Development

            @Deeeds well, it working for me, just very sensitive. What you could do Is just calculate it manually.

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            Deeeds
            wrote on last edited by
            #11

            @iTap-Development Or you could acknowledge it's a buggy behaviour that's not working as intended, and doesn't work in the manner the simple (non rotational) movement idling does, and expect it to get fixed by the powers that be.

            Aidan_FireA 1 Reply Last reply
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            • D Deeeds

              @iTap-Development Or you could acknowledge it's a buggy behaviour that's not working as intended, and doesn't work in the manner the simple (non rotational) movement idling does, and expect it to get fixed by the powers that be.

              Aidan_FireA Offline
              Aidan_FireA Offline
              Aidan_Fire
              wrote on last edited by
              #12

              @Deeeds It’s probably not the behaviour that’s being buggy, but the physics system being annoying, and that you think the object has stopped but it’s actually just moving REALLY REALLY REALLY slowly. If I’m right, that sucks.

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              • Aidan_FireA Aidan_Fire

                @Deeeds It’s probably not the behaviour that’s being buggy, but the physics system being annoying, and that you think the object has stopped but it’s actually just moving REALLY REALLY REALLY slowly. If I’m right, that sucks.

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                Deeeds
                wrote on last edited by
                #13

                @Aidan-Oxley Yes, I agree with you, I think the rotation part of the physics engine is reducing speeds by the factor of the air resistance, down to TINY little numbers... and this is being considered to still be movement. Either a filter is needed on rotation reduction under air resistance or a filter on the definition of idle.

                Aidan_FireA 1 Reply Last reply
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                • D Deeeds

                  @Aidan-Oxley Yes, I agree with you, I think the rotation part of the physics engine is reducing speeds by the factor of the air resistance, down to TINY little numbers... and this is being considered to still be movement. Either a filter is needed on rotation reduction under air resistance or a filter on the definition of idle.

                  Aidan_FireA Offline
                  Aidan_FireA Offline
                  Aidan_Fire
                  wrote on last edited by
                  #14

                  @Deeeds Just do it manually lol. Run a timer, Get Velocity of your object, If velocity is less than something really small, say 0.01, do whatever behaviours that should act when its idle. (You may or may not need to make 2, one for x and one for y)

                  Aidan_FireA 1 Reply Last reply
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                  • Aidan_FireA Aidan_Fire

                    @Deeeds Just do it manually lol. Run a timer, Get Velocity of your object, If velocity is less than something really small, say 0.01, do whatever behaviours that should act when its idle. (You may or may not need to make 2, one for x and one for y)

                    Aidan_FireA Offline
                    Aidan_FireA Offline
                    Aidan_Fire
                    wrote on last edited by
                    #15

                    I didn’t read all of it, you’re using rotation? Alright, Get Rotational Velocity in the physics tab and do the same thing.

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                    • Aidan_FireA Aidan_Fire

                      I didn’t read all of it, you’re using rotation? Alright, Get Rotational Velocity in the physics tab and do the same thing.

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                      Deeeds
                      wrote on last edited by
                      #16

                      @Aidan-Oxley I've already done all that. My point is.... it is a bug, and this is the bug reporting section of the forum.

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