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hyperPad

hyperPad Forum

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  3. Feature Request: Get Current Time

Feature Request: Get Current Time

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  • D Offline
    D Offline
    Deeeds
    wrote on last edited by Deeeds
    #1

    For everything involving timing the activities of anything, creating lap timers, rewards based on speed of player performing a task, bonus calculations, etc etc...

    Probably also needs a way to handle the values it generates... as they might be weird....

    Help behaviours that store a lap other start time and then provide a duration report upon being told the lap or bonus round have been completed would be awesome.

    Countdown helper behaviours probably very useful for any kind of time limited gameplay session/section/scene/bout or whatever.

    This probably belongs in UI section... as that's where it will be used the most.

    CCProgressTimer has a bunch of wonderful things to make this look cool, too.

    And here is an amazing article about using polygons to do masking of a circular shape: https://web.archive.org/web/20161022024729/http://fancyratstudios.com/2010/02/programming/progresstimer-for-cocos2d/

    Jack de WildeJ Aidan_FireA 2 Replies Last reply
    0
    • D Deeeds

      For everything involving timing the activities of anything, creating lap timers, rewards based on speed of player performing a task, bonus calculations, etc etc...

      Probably also needs a way to handle the values it generates... as they might be weird....

      Help behaviours that store a lap other start time and then provide a duration report upon being told the lap or bonus round have been completed would be awesome.

      Countdown helper behaviours probably very useful for any kind of time limited gameplay session/section/scene/bout or whatever.

      This probably belongs in UI section... as that's where it will be used the most.

      CCProgressTimer has a bunch of wonderful things to make this look cool, too.

      And here is an amazing article about using polygons to do masking of a circular shape: https://web.archive.org/web/20161022024729/http://fancyratstudios.com/2010/02/programming/progresstimer-for-cocos2d/

      Jack de WildeJ Offline
      Jack de WildeJ Offline
      Jack de Wilde
      wrote on last edited by
      #2

      @Deeeds there's a get time behaviour, which can be used in seconds to do maths so you can calculate time elapsed. For a countdown you could just use a timer that subtracts from a variable, right? A behaviour could be useful, but I think we'd need a better behaviour finder first; there's a lot of behaviours right now

      D 1 Reply Last reply
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      • Jack de WildeJ Jack de Wilde

        @Deeeds there's a get time behaviour, which can be used in seconds to do maths so you can calculate time elapsed. For a countdown you could just use a timer that subtracts from a variable, right? A behaviour could be useful, but I think we'd need a better behaviour finder first; there's a lot of behaviours right now

        D Offline
        D Offline
        Deeeds
        wrote on last edited by
        #3

        @Jack8680 So sorry!

        I found it... under LOGIC.

        Logically.

        I never thought to look in there for Get Time. Looked just about everywhere else...

        Agreed, a behaviour finder is a must have. As would a broadcast sender, variable and in project behaviour finders. My project is starting to get to that size where I'm forgetting where things are.

        Easy enough to do, in terms of UI, too... I think.

        Pull down on the Behaviour list to open the search of hyperPad behaviours.

        Pull down on the Property list to open a search within the project for behaviours, variables, broadcasters, receivers, etc.

        1 Reply Last reply
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        • D Deeeds

          For everything involving timing the activities of anything, creating lap timers, rewards based on speed of player performing a task, bonus calculations, etc etc...

          Probably also needs a way to handle the values it generates... as they might be weird....

          Help behaviours that store a lap other start time and then provide a duration report upon being told the lap or bonus round have been completed would be awesome.

          Countdown helper behaviours probably very useful for any kind of time limited gameplay session/section/scene/bout or whatever.

          This probably belongs in UI section... as that's where it will be used the most.

          CCProgressTimer has a bunch of wonderful things to make this look cool, too.

          And here is an amazing article about using polygons to do masking of a circular shape: https://web.archive.org/web/20161022024729/http://fancyratstudios.com/2010/02/programming/progresstimer-for-cocos2d/

          Aidan_FireA Offline
          Aidan_FireA Offline
          Aidan_Fire
          wrote on last edited by
          #4
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