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  3. Other than Patrol, how to make repeating series of actions

Other than Patrol, how to make repeating series of actions

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  • D Deeeds

    @Murtaza said in Other than Patrol, how to make repeating series of actions:

    That is the difference. It all depends on how your behaviours are set up.
    Additionally the key component earlier (which was part of my last reply) is that a value behaviour will only store the value once it has been executed.

    Please look closely at the example that @Aidan-Oxley and I have been experimenting with.

    It seems to disprove your "only stored when executed", since both his fully working example and mine are interacting with the Value Behaviour and getting updated values, despite not executing the behaviour in subsequent updates.

    D Offline
    D Offline
    Deeeds
    wrote on last edited by
    #61

    @Aidan-Oxley

    Try this.

    Using the same structure as before, use a messaging object to activate spawns.

    Place the Value and its code for flashing its object in an.... object.

    Now spawn a few of these onto your screen.

    Make a button, one that sends a message to the spawns to operate their flashing. START, in my example.

    This is the scenario where this is failing for me.

    Aidan_FireA 1 Reply Last reply
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    • D Deeeds

      @Aidan-Oxley

      Try this.

      Using the same structure as before, use a messaging object to activate spawns.

      Place the Value and its code for flashing its object in an.... object.

      Now spawn a few of these onto your screen.

      Make a button, one that sends a message to the spawns to operate their flashing. START, in my example.

      This is the scenario where this is failing for me.

      Aidan_FireA Offline
      Aidan_FireA Offline
      Aidan_Fire
      wrote on last edited by
      #62

      @Deeeds @Murtaza There is definitely something strange happening here. It only happens when you start to spawn more of these objects with the flash cycle behaviours.
      Have a look in this project: http://bit.ly/E04bqD
      Tap the green object to make the blue objects flash (5 times). After you see that work normally, maybe try it again, just in case. Then, tap on the blue objects to spawn duplicates of themselves to the right. Then tap the green box and watch the blue objects fail to cycle properly (specifically, the original ones act a little strange, but only for the first time, any other cycles after that work fine, and only after they spawn duplicates). Tap the green object again, the spawned blue objects will only flash once, while the originals do it all 5 times.

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