Feature Request: Independent Texture/Graphic Rotation
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The ability to rotate a graphic/texture of a sprite without rotating the sprite's bounding/box/polygons and/or its physics body.
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@Deeeds Good idea I think. Way around it is to have one object with collisions and another scenery object constantly moving to the object with collisions, but that’s not very efficient.
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@Aidan-Oxley Ideally this also be independent positioning, so the polygons of the quad that make up the sprite can be used as a surface extents mask.
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