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hyperPad

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  1. Home
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  3. Hit By Bullet Behaviour doesn't destroy the bullet

Hit By Bullet Behaviour doesn't destroy the bullet

Scheduled Pinned Locked Moved Bug Reports
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  • D Offline
    D Offline
    Deeeds
    wrote on last edited by
    #1

    This is a bug. It should either absorb and destroy the bullet, or knowingly be hit and bounce the bullet.

    It only does the latter.

    Having the switch for all bullets to be destroyed on all collisions, or bounce on all of them, is too general.

    Using "ignore bullets'" bypasses physics reactions.

    It should be possible to filter more precisely to:

    "I'm hit by a bullet, therefore the bullet is gone from the scene, and I'm wounded by it."

    Whereas bullets might bounce of most everything else, except wood objects, into which they get stuck, rather than being ignored and passing through. etc.

    For ideal results, consider how good particle engines provide state change opportunities upon collisions, and filtering for those types of collisions by object, environment, mode and properties of the collision.

    Aidan_FireA 1 Reply Last reply
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    • D Deeeds

      This is a bug. It should either absorb and destroy the bullet, or knowingly be hit and bounce the bullet.

      It only does the latter.

      Having the switch for all bullets to be destroyed on all collisions, or bounce on all of them, is too general.

      Using "ignore bullets'" bypasses physics reactions.

      It should be possible to filter more precisely to:

      "I'm hit by a bullet, therefore the bullet is gone from the scene, and I'm wounded by it."

      Whereas bullets might bounce of most everything else, except wood objects, into which they get stuck, rather than being ignored and passing through. etc.

      For ideal results, consider how good particle engines provide state change opportunities upon collisions, and filtering for those types of collisions by object, environment, mode and properties of the collision.

      Aidan_FireA Offline
      Aidan_FireA Offline
      Aidan_Fire
      wrote on last edited by
      #2

      @Deeeds Bullets only get destroyed when they collide with any solid (passable turned off) wall or physics object, and the setting inside the bullet behaviour that says something like destroy on impact is turned on.

      D 1 Reply Last reply
      0
      • Aidan_FireA Aidan_Fire

        @Deeeds Bullets only get destroyed when they collide with any solid (passable turned off) wall or physics object, and the setting inside the bullet behaviour that says something like destroy on impact is turned on.

        D Offline
        D Offline
        Deeeds
        wrote on last edited by
        #3

        @Aidan-Oxley I know what happens. I'm describing several scenarios where that's nowhere near sufficient, nor ideal.

        1 Reply Last reply
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        • HamedH Offline
          HamedH Offline
          Hamed
          Admin
          wrote on last edited by
          #4

          We’re using a bunch of optimization’s with bullets that won’t really work with what you’re asking. If you need more physical properties for bullets, I think that you’ve pushed bullets to the limit and you can instead use the spawn behaviors to create bullets instead.

          D 1 Reply Last reply
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          • HamedH Hamed

            We’re using a bunch of optimization’s with bullets that won’t really work with what you’re asking. If you need more physical properties for bullets, I think that you’ve pushed bullets to the limit and you can instead use the spawn behaviors to create bullets instead.

            D Offline
            D Offline
            Deeeds
            wrote on last edited by
            #5

            @Hamed Argh, I'm sensing you're a Bullet Hell addict.

            Aidan_FireA 1 Reply Last reply
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            • D Deeeds

              @Hamed Argh, I'm sensing you're a Bullet Hell addict.

              Aidan_FireA Offline
              Aidan_FireA Offline
              Aidan_Fire
              wrote on last edited by
              #6

              @Deeeds Me too. Bullet hells are awesome. Phoenix 2 is my favourite game on the App Store, my best game is Meteor and it’s pretty much a bullet hell.

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