Loaded Scenes Misbehave
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@Deeeds Theres only 1 dev that I know of (Hamed), how could expect them to be really fast releasing updates if hyperPad isn’t even their primary income source? Idk about you, but Hamed definitely does not have the time to try to isolate bugs that you report.
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@Aidan-Oxley REREAD!!
i specifically said that I don't expect the dev to be fast.
And yes, I know it's one.
I'm the one that first picked you up on always referring to the one as 'devs', plural.
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@Aidan-Oxley I'm also the one that speculated the one dev has more than one job.
You keep complaining about how bad hyperPad is
Let me help you understand. There’s a difference between complaints and observations, critique, commentary and reporting. Most of what I do probably falls into observations and critique, some of it is attempts at commentary and a little is like this original post, reporting my experiences, observations and insights.
I am under no obligation to be sycophantic. Neither are you. That you choose to be… that’s on you.
In simpler terms: I’m not complaining, I’m pointing out what’s wrong. If you don’t know the difference, look up the word critique, read a few movie reviews, watch a few episodes of Zero Punctuation and generally expose yourself to the rest of culture. Anywhere sycophancy isn’t expected or practised as a norm.
Devs aren’t gods or priests, but they do tend to have an idea what problems exist in their code, and can sometimes discern when a symptom is a result of one of those problems. Oftentimes, just reporting unusual experiences and what a symptom does is enough for the shrewd and wise dev to know where to look for the source of the problem. It is likely (common) that its the cause of many similarly symptomatic behavioural issues stemming from that point of pain. More than likely, a known pain point.
If you'd ever worked with lots of devs (and I have) then you'd know about this retention of bugs, problems and pain points and how they go unaddressed for as long as possible. The smaller the team, the more likely the dev knows what they are.
Speaking of behaviour... the one dev has not acknowledged my more thorough investigations, discoveries and research into FAR more serious problems within hyperPad.
You’ve had the stones to talk about prioritising the activities of HyperPad’s dev, many times. Permit me, for a moment, to be so bold:
There are memory leaks and performance issues caused by the core of Cocos2d that throw symptoms and stalls, stutters and heat. This flatten batteries and prevents resting of rendering and the game loop, such as it is. This slows every single aspect of using HyperPad because the editors use this to render themselves, and also stalls and causes issues with saving user changes. It causes, quite literally, the system to thrash itself.
Thats a bug that’s of general concern and should be of very high priority. And it’s been at the core of hyperPad since they switched to cocos2D. Yet they’ve done NOTHING about it, instead making their own lives more difficult by trying to pretend it doesn’t exist.
These are the things I’ve taken the time to research... you can find them here. You’ve probably seen them. I’ve gone far beyond isolating and proven the problem, I’ve shown them how to fix it, and another couple of major issues, in quite exact ways.
What have I heard in response?
Crickets.
When’s the expected update?
There isn’t one.
Why should I commit more of my time to solving problems for people I don’t know that ignore my sincere and profound effort and worthwhile contributions to their greater cause and the lives of their users?
Why… when I have to work around these bugs ANYWAY, regardless of how much time I spend on quantifying and qualifying their bugs?
And the dev is spectacular in his unresponsiveness and his brother (and you) spend all your time communicating with me in defending the status quo.
Why would I?
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@Aidan-Oxley
yet you refuse to leave
This stands out as the strangest turn of phrase I've seen on these "forums".
Mind elaborating?
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We haven't got to dive deep into this bug just yet. We'll look into it in the next few days hopefully.
Our "quick" tests were not able to reproduce this. Obviously more time is needed on this one.Regarding release cycles:
Typically we like to do 3 months for major releases which include new features.For bug fixes it's normally few weeks.
Right now we're a bit behind because we're working on some things with the education sector. With hour of code coming up we're a bit split between education and everyone else.
Additionally we're doing some server changes to reduce costs on our end.
Both of these things sort of happened at once and is delaying the actual release of bug fixes.As stated else where on this forum, we're hoping to have an update out shortly after the holidays. If this isn't good enough for you. I'm sorry. But that's the timing as of now.
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Permit me to make a suggestion.
Put this Scene duplication bug on the back burner whilst cocos2D's rendering and game loop isn't fixed, and it's not possible to make sprite animations.
The sprite issues can't be worked around because image swap is heavy and has no transitions, and instantly breakable when wanting to make changes.
Frankly, sprite sequence importing is best, if you have a packer in your engine that packs them at all effectively/efficiently. And I don't mean worry about every last pixel, just in terms of putting the images from a given sequence on the same sheet so there's no swapping going on.
Do this for me, and I'll write a couple of little pieces for new users on how to make and export sprite sequences from all the major iOS and PC/Mac design apps, and then how to best use them in hyperPad and game design. And maybe even provide some of my tech influenced sequences as AE and Photoshop files for them to play with and learn from.
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@Deeeds said in Loaded Scenes Misbehave:
@Aidan-Oxley REREAD!!
i specifically said that I don't expect the dev to be fast.
And yes, I know it's one.
I'm the one that first picked you up on always referring to the one as 'devs', plural.
I re-read, and found this.....
@Deeeds said in Loaded Scenes Misbehave:
@Aidan-Oxley
you can’t expect them to release updates fast,
I have the exact opposite expectation, and that’s exactly one of the reasons I’m not going to waste more of my time isolating a bug…
Oops.....
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You'll need to reread it, again.
It appears you haven't understood what it means.
No surprises there.
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@Deeeds 🤣
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@Deeeds wait, was that meant to be a joke?
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@iTap-Development This is the umpteenth time you've deliberately or ignorantly misunderstood me.
Perhaps it's time you focused on yourself and others a little more.
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@Deeeds I just tried to focus on myself and my eyes got crossed🤨
Perhaps if I looked in a mirror I’d see what you mean, since everything gets flipped lol!
Ok sorry that wasn’t funny.