Else if is broken
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@Deeeds I’ve had else’s stop working too....I think it happened when I duplicated and rearranged ifs and elseifs a lot of times.
But I’m looking froward to their updated else’s! -
Behaviours are depth first. ie, it will finish the chain (unless it hits a duration behaviour) then go on to its sibling to the right. @Deeeds can you please stop arguing for the sake of arguing? Thanks.
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Behaviours are depth first. ie, it will finish the chain (unless it hits a duration behaviour) then go on to its sibling to the right. @Deeeds can you please stop arguing for the sake of arguing? Thanks.
@Hamed It is not for the sake of arguing.
it is to ascertain something as fact because I don't want to waste more time guessing what's not documented, and navigating around bugs and other things that are unknown and speculations.
Just like you, my time has a value.
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Well until our documentation catches up to usable standards, the guys and girls on this forum know what they're talking about. I trust them, you should too. If something is blatantly wrong, I'll jump in and correct it.
@Hamed yet I've noticed one person, in particular, making one false claim after another, often for the sake of arguing (with me).
I will continue to question any claims to my satisfaction, because I've spent an inordinate amount of time working around bugs and undocumented oddities and unknowns.
Don't really know how to add up the time spent discovering the incapacity of the graphics facilities (for example) of hyperPad, and then attempting to work around them, only to find that the next choice doesn't work, either. And so on...
You've not even bothered to reply, at all, to those threads. So I presume nothing is being done about the sprite sequence importing, sprite sheet importing, plist importing for sprite sheets, etc etc...
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Sometimes we have to remove features when they're really broken. Scrap it and try again. We will get spritesheet importing working again asap.
@Hamed As I've said somewhere else before, sprite sequences would be a better stop gap, if they're easier. As I imagine they are... you can do your own packing, however you like, without needing to fiddle with the gazillion ways texture packer might have done something. And you can do a very rudimentary packing, too.
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We have a built in spritesheet maker. If you press and hold an asset, tap on Add Animation, and just import one image at a time. It builds an optimized spritesheet.
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oops sorry. I was waiting for the images and didn't get a notification. I usually mark posts that are pending as unread.
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If I don't reply to something that I asked more info on, feel free to harass me until I reply.
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