How to Set Pin Joint Motor Speed in Code?
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I can only see how to set it in the attachment. But want to change it dynamically.
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@Deeeds I don’t think it lets you set it dynamically. Which is too bad😫
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@Deeeds This is physics Pivot Attach right? If so, this is easy.

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@Aidan-Oxley last I checked, it only uses the input to set the speed when the behavior is first triggered. I think Hyperpad verified that at one time too.
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@Aidan-Oxley Have you tried changing the input while the game is running?
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@iTap-Development Set Input Field works. Ignore the green objects and the giant propeller. http://bit.ly/2lnGyhp
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@Aidan-Oxley ah ha! So using a value like a box container doesn’t work, but setting the input field does! That’s good news!👍
I never tried setting input field😄 -
@iTap-Development I always use set input field for things like this, rather than having a box container value inside the input field. Seems to be more reliable.
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