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    • Persistence between scenes

      I'm making my first game, and am trying to develop a super-simple top-down RPG for practice. My question is:

      Is there a way to have persistence between scenes? For example, preventing enemies from respawning and values resetting after moving into/out of a house that is a separate scene from the overworld.

      posted in Help and Support
      autumnsworldA
      autumnsworld