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  3. Persistence between scenes

Persistence between scenes

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  • autumnsworldA Offline
    autumnsworldA Offline
    autumnsworld
    wrote on last edited by
    #1

    I'm making my first game, and am trying to develop a super-simple top-down RPG for practice. My question is:

    Is there a way to have persistence between scenes? For example, preventing enemies from respawning and values resetting after moving into/out of a house that is a separate scene from the overworld.

    RobinsonXR 1 Reply Last reply
    2
    • autumnsworldA autumnsworld

      I'm making my first game, and am trying to develop a super-simple top-down RPG for practice. My question is:

      Is there a way to have persistence between scenes? For example, preventing enemies from respawning and values resetting after moving into/out of a house that is a separate scene from the overworld.

      RobinsonXR Online
      RobinsonXR Online
      RobinsonX
      wrote on last edited by
      #2

      @autumnsworld Yes! You are referring to the Modify Save File and Load from Save File behaviors. You can persist values in between plays using those behaviors.

      Modify Save File: Select a key (location) to save a value. You can also use this behavior to delete a key.

      Load from Save File: Select the key to load that value. If the key does not exist, it will output the default value.

      Let me know if you need more information.

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