@aidan-oxley said in Feature Request:
Just went and played around with physics, iterations seems to be the main changer of squishyness, but refresh rate also had some effect on the actual physics and lowering it did seem to make physics a little squishier I think (higher refresh rate caused more violent physics explosions when I packed too many objects into a small area).
#of physics iterations is how many times physics calculations are completed per frame
Refresh rate is how many frames there are per second.
They can both control the "squishiness"