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    • H

      Calculate Distance

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      Jack8680J
      @H34D-SP4C3 it depends on what you want to do with the distance. If you want to show it to the player, you could use it as a value in a set label behaviour. If you want to use it to do something when an object is in range of another, you could use it in an if, e.g. Check whether the distance is less than 5, if so shoot at it or something.
    • H

      Non passable objects become passable with a passable object attached

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      MurtazaM
      Do you have a sample project of this you can send us? If so send it to contact@hyperpad.com and include a short message explaining the problem. Wel'll look into it! Thanks.