logo hyperPad Forum
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Search
    • Login
    1. Home
    2. Justin Hattaway
    J
    • Profile
    • Following 0
    • Followers 0
    • Topics 3
    • Posts 10
    • Best 0
    • Controversial 0
    • Groups 0

    [MufasaFace]

    @Justin Hattaway

    0
    Reputation
    151
    Profile views
    10
    Posts
    0
    Followers
    0
    Following
    Joined Last Online

    Justin Hattaway Unfollow Follow

    Latest posts made by Justin Hattaway

    • RE: How many Layers are allowed per scene?

      Thanks guys.

      posted in Help and Support
      J
      Justin Hattaway
    • How many Layers are allowed per scene?

      How many Layers are allowed per scene?

      posted in Help and Support
      J
      Justin Hattaway
    • RE: "Group" help.

      For example....... If I touch this button it will turn these blocks the colors of the rainbow. Each block has an event to change it to one color of the rainbow.

      posted in Help and Support
      J
      Justin Hattaway
    • RE: "Group" help.

      @iTap-Development I have a bunch of items with a particular behavior in each that I wanted to trigger when collide with this one object.

      posted in Help and Support
      J
      Justin Hattaway
    • RE: Anchor point

      @iTap-Development which behavior are you using?

      posted in Help and Support
      J
      Justin Hattaway
    • RE: "Group" help.

      @iTap-Development good question lol.. I was using the gamepress app and it is called "group". Maybe it is the equivalent to tag, or attributes. I need help with those too then

      posted in Help and Support
      J
      Justin Hattaway
    • "Group" help.

      I searched "group" in the forum and there is nothing about the feature (that I could easily find). How does this feature work?

      posted in Help and Support
      J
      Justin Hattaway
    • RE: "Breakout" style physics for ball

      @GameCRAZY That is fine, I am making a breakout game (for fun) and your suggestion made me think to have certain bricks in the game that adjust the balls speed when broken. So far I have made regenerating bricks and ball/paddle power-ups. I'm thinking next will be a paddle health bar. =]

      posted in Help and Support
      J
      Justin Hattaway
    • RE: "Breakout" style physics for ball

      @iTap-Development Thanks, I figured it out soon after asking. That's all it took! I didn't realize those properties were in %'s.

      This is my first time working with the hyperpad app, I still use gamepress (for fun).

      posted in Help and Support
      J
      Justin Hattaway
    • "Breakout" style physics for ball

      Trying to make the ball bounce and travel forever. I know if there is no gravity, no air resistance, and no friction the ball should travel forever. I have it set up this way but the ball always slows down. Does someone have a solution for this or am I encountering a bug?

      posted in Help and Support
      J
      Justin Hattaway