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hyperPad

hyperPad Forum

J

[MufasaFace]

@Justin Hattaway
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Recent Best Controversial

  • How many Layers are allowed per scene?
    J [MufasaFace]

    Thanks guys.

    Help and Support

  • How many Layers are allowed per scene?
    J [MufasaFace]

    How many Layers are allowed per scene?

    Help and Support

  • "Group" help.
    J [MufasaFace]

    For example....... If I touch this button it will turn these blocks the colors of the rainbow. Each block has an event to change it to one color of the rainbow.

    Help and Support

  • "Group" help.
    J [MufasaFace]

    @iTap-Development I have a bunch of items with a particular behavior in each that I wanted to trigger when collide with this one object.

    Help and Support

  • Anchor point
    J [MufasaFace]

    @iTap-Development which behavior are you using?

    Help and Support

  • "Group" help.
    J [MufasaFace]

    @iTap-Development good question lol.. I was using the gamepress app and it is called "group". Maybe it is the equivalent to tag, or attributes. I need help with those too then

    Help and Support

  • "Group" help.
    J [MufasaFace]

    I searched "group" in the forum and there is nothing about the feature (that I could easily find). How does this feature work?

    Help and Support

  • "Breakout" style physics for ball
    J [MufasaFace]

    @GameCRAZY That is fine, I am making a breakout game (for fun) and your suggestion made me think to have certain bricks in the game that adjust the balls speed when broken. So far I have made regenerating bricks and ball/paddle power-ups. I'm thinking next will be a paddle health bar. =]

    Help and Support

  • "Breakout" style physics for ball
    J [MufasaFace]

    @iTap-Development Thanks, I figured it out soon after asking. That's all it took! I didn't realize those properties were in %'s.

    This is my first time working with the hyperpad app, I still use gamepress (for fun).

    Help and Support

  • "Breakout" style physics for ball
    J [MufasaFace]

    Trying to make the ball bounce and travel forever. I know if there is no gravity, no air resistance, and no friction the ball should travel forever. I have it set up this way but the ball always slows down. Does someone have a solution for this or am I encountering a bug?

    Help and Support
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