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    Topics

    • Stuart_McKayS

      Rendered texture > draw polygon collisions

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support
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      2 Posts
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      RobinsonXR
      @Stuart_McKay Hello! I know it's been a while, but there is a new Raycast Test behavior you can try out to detect objects at a specific angle. Hope this helps if you see this.
    • Stuart_McKayS

      Arrays across scenes

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support
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      7 Posts
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      Aidan_FireA
      @Kamdroid Literally no idea why I haven’t tried that yet, and if I have tried it no idea why I’m not doing it.
    • Stuart_McKayS

      Skew individual object points?

      Watching Ignoring Scheduled Pinned Locked Moved General Discussion
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      3 Posts
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      Stuart_McKayS
      @Aidan_Fire thank you. I thought this may be the case. I think I can get away with adjusting the sprite before bringing it in. This would have been a neat little thing to use to give the impression of depth if you could dynamically change the values depending on screen position. Maybe one for the future.