Since 2 weeks ago I believe. Or a little bit more. I will check out the upcoming version to see if there are any noticeable glitches. Hopefully it helps out with this error.
Ya7
Posts
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Cannot publish projects to the hub currently -
Cannot publish projects to the hub currentlyHey umm, I keep getting this message when I try to publish any update of my games to the Hub: “Failed to publish project. Please try again.”
It’s a red message on the top of the screen. I tried it on two separate devices and with two different games. Both have this error.
I haven’t been able to find a way around it. I check and I am on the most recent version of HyperPad (not a TestFlight version or an older version) and I’ve reset my device, logged out and back in, and closed HyperPad.
Is anyone else havjng this issue, or is there anything I might be missing? I first thought it was an issue with my game, but then I tried it with others and I was met with the same message.
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Move player forward In their directionHey,
So you could use an attribute system to set when the player is in a certain direction. For example, create an attribute in an object’s menu settings called “Direction“. When the player is facing to the right (or doing anything that makes them face right) set the Direction to “Right”. If left for any reason, set it to “Left”.
When you go to move the player, Get Attribute, and If attribute = Right, move the player in the positive X axis, and If attribute = Left, move player along the negative X axis.
This is one of many ways.
Behaviors Used
- Set Attribute
- Get Attribute
- If
- Move by
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When importing my games to another device, it cannot open them.Oh god that TestFlight scared me 😳 so glad I made a copy of my game. Looking forward to the next iteration. Thanks for the heads up.
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I lost my codeActually for number 2, I have found a work around considering I misplace a lot of code. There is actually a way to search for behaviors in an object, and which object they’re in. If you place a “Set Behavior State” behavior, you can type in the name of your behavior through there and it will come up. As long as you remember what you’ve labeled it as, this can function as a make-shift search engine without taking hours of manual searching.
Set Behavior State is used to disable, enable, or execute behaviors, which means every behavior in your entire scene is listed there in alphabetical order. However, if you’ve deleted code or deleted an object, there is no way to recover this unless you have a cloud backup.
That’s why I have gotten in the habit of exporting my project’s file manually, either to another device or my Files app. This serves as a permanent backup that will immediately sync to your missing project with all files intact. It’d be even better if you place it in an iCloud folder.
Maybe in the future though, the search programming for Set Behavior State may be added to the main scene editor.
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Dictionary load and save tutorialsI can help whenever needed. I’m a pro, I do this for fun but I’m a professional designer. Just let me know.
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Somthing I’m working onGood work
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When importing my games to another device, it cannot open them.@RobinsonX
Alright so update. Apparently the other device was so old, it needed to update twice for HyperPad to be on 2.5, strangely enough. So no, it wasn’t actually on 2.5, even though I updated. I went back and updated again to 2.5 and it works now. So thanks for your help. Moral here is probably don’t use older devices in general.Though I do realize still, the game is crashing a lot on another device, so that might be something to look into. Like randomly crashing.
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When importing my games to another device, it cannot open them.I’ll see if I can grab a project to give you an example of what’s happening. The device I’m importing to is updated to 2.5, but it might be useful to add that it’s an older iPad and on iOS 16. This could be contributing the issue, since it’s both an older iPad and an older operating system, but it’s above iOS 13 and can still update to iOS 26, so I don’t think it’s too old.
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When importing my games to another device, it cannot open them.Updated to the newest HyperPad update 2.5 and on the device I made the games, they can all open, but on the device I import to (same HyperPad version update), if I try to play them, it crashes immediately.
This also happens when I try to edit them, clean them up, or export them from that device. I’m assuming this would happen in the hub too.
For some reason, any project affected by the newest update can’t be played in any other device. I typically use multiple devices to playtest my games, but now they just crash instead of opening. Not sure why this is happening, but I happened once before during a TestFlight.
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Updates and Save to FileWhen you update a HyperPad game either in the hub or one in the App Store, how does the progress (from Save to File) not get erased?