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    • MurtazaM

      Tools and Apps to use with hyperPad

      Help and Support
      • • • Murtaza
      34
      2
      Votes
      34
      Posts
      4.0k
      Views

      EpicmametchiE

      IbispaintX is free for Ipad and Iphone (not like hyperpad is on it lol)

    • MurtazaM

      Sports Challenge! Win an iPad Air!

      Announcements
      • • • Murtaza
      34
      2
      Votes
      34
      Posts
      1.4k
      Views

      RobinsonXR

      This is a bug...

    • Aidan_FireA

      Timers not in time

      Comments & Feedback
      • • • Aidan_Fire
      33
      0
      Votes
      33
      Posts
      3.9k
      Views

      Aidan_FireA

      @deeeds Yes you give some constructive criticism, but sometimes you're not constructive, and you come across as very aggressive and judgemental. You're saying hyperPad or Murtaza and Hamed do nothing for us? What are you saying, that every time Murtaza and Hamed say they're working on the next update, that they are just lying? Lol let's add a new forum post called "Arguments with deeeds" at least then it'll be a forum topic that will actually stay on topic. 😝

    • KamdroidK

      KrystalOS 2 (Suggestions)

      WIP and Showcase
      • • • Kamdroid
      32
      0
      Votes
      32
      Posts
      2.2k
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      KamdroidK

      I've kind of stopped development on this, because I have other projects.
      When iTapDevelopment finishes his scroll system, I'll create some basic "apps", so it's not as empty, and release it to the hub.

      Although this is an improvement from the previous KrystalOS, I think I should wait until object referencing for loops (being able to manipulate a spawned object, e.g. set attribute, set color etc).

    • D

      Understanding Duplicates of Mirrored Objects...

      Help and Support
      • • • Deeeds
      32
      0
      Votes
      32
      Posts
      796
      Views

      D

      @iTap-Development said in Understanding Duplicates of Mirrored Objects...:

      @Deeeds yes I know.... “conceptual” is the foundation of your vocabulary.

      As it is for everyone.

      On Chomskyan enlightenment, come for the political, historical, corporate and media insights, stay for the linguistics.

      It is, quite literally, more pertinent to programming languages, especially visual ones (and the articulation of programming paradigms, processes and concepts), than you can imagine.

    • GameCRAZYG

      Historical Authenticity Contest

      Announcements
      • • • GameCRAZY
      32
      0
      Votes
      32
      Posts
      5.4k
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      KamdroidK

      @gamecrazy So the game just has to be based on a country, culture, nationality?

      What do you get if you win?

    • SplitMindGamingS

      Start the same scene but from a different location?

      Help and Support
      • • • SplitMindGaming
      32
      0
      Votes
      32
      Posts
      682
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      SplitMindGamingS

      @Kamdroid i like that door 1 set to 1 if entered and 0 if Not entered. Im just guessing here but would that look something like this. The behaviors are in ( )

      If ( collided ) with door 1 object
      ( set attribute ) entered
      ( add value ) + 1

    • D

      Store and Modify a Colour with Code: Possible? How?

      Help and Support
      • • • Deeeds
      31
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      Votes
      31
      Posts
      1.1k
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      GameCRAZYG

      @Jack8680 Exactly!

    • MurtazaM

      Beta testers wanted!

      Announcements
      • • • Murtaza
      31
      0
      Votes
      31
      Posts
      3.5k
      Views

      DGames135D

      @Murtaza oh ok thanks

    • D

      Broadcast/Receive Event Key: Can be Variable/Else?

      Help and Support
      • • • Deeeds
      30
      0
      Votes
      30
      Posts
      504
      Views

      D

      @hamed To you and anyone else wondering why, the duplicate scenes not working the same as the original is due to the bug wherein loaded scenes revert to 60Hz physics update. I was/am using 240Hz physics. So can't have more than one scene, due to this bug. I reported this discovery in the final comment, here: https://forum.hyperpad.com/topic/828/scenes-are-broken

      On subject, I have found a way to get combining incrementation to uniquely identify and somewhat reference objects so a parent can instruct its child and a child can report back. It was messy, and contrived, and a pain in the butt. And needs to be completely rewritten for every type of object desiring relationships... so copy/paste would help. A lot. Or split screen.

      Glad to see you back, @Hamed

    • KamdroidK

      HyperPad behaviours through text like regular programming

      Comments & Feedback
      • • • Kamdroid
      30
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      Votes
      30
      Posts
      1.1k
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      KamdroidK

      @Deeeds So you can share games you’ve made, or examples to help people, and get feedback on the game so you can continue to improve it etc

    • KamdroidK

      Classroom Hub (Discovery students..)

      Comments & Feedback
      • • • Kamdroid
      30
      1
      Votes
      30
      Posts
      3.5k
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      MurtazaM

      @kamdroid
      Very close. Just a few tweaks to be made.
      We're adding a "probationary" period, where all new accounts will have projects go in review first. And any project that's rejected will add time to their probation period.

    • GameCRAZYG

      Set Velocity Doesn't Work?!

      Non-Issue
      • • • GameCRAZY
      30
      0
      Votes
      30
      Posts
      4.4k
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      Aidan_FireA

      @murtaza Woah I never even knew you could set velocity of wall objects!

    • iTap DevelopmentI

      Powers

      Help and Support
      • • • iTap Development
      29
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      Votes
      29
      Posts
      1.1k
      Views

      iTap DevelopmentI

      @Aidan-Oxley oh I see! Thank you!

    • D

      State Machine: Best way?

      Help and Support
      • • • Deeeds
      29
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      Votes
      29
      Posts
      1.1k
      Views

      MurtazaM

      Guys lets keep this civil.

      While we appreciate our passionate users trying to defend the app, we know it's not perfect.

      We also really appreciate the passionate users who are willing to give their feedback and information.
      We know hyperPad has tons of room for improvement. Somethings we couldn't do based on timing, or they rely on something else. Other features we decided not to include on purpose. But in the end when users give their feedback it really helps us prioritize, and helps us find things we missed.

      We're all here for the same reasons, and we all (hopefully) want hyperPad to be awesome. :).

    • KamdroidK

      "Your hyperPad is out of date" when it isn't

      Fixed
      • • • Kamdroid
      29
      0
      Votes
      29
      Posts
      3.8k
      Views

      MurtazaM

      We finally tracked down this bug. It should be fixed and you shouldn't be getting this error any more.
      You may need to force quit and relaunch for the change to take affect.

    • T

      Spawn Behavior Option Suggestion

      Comments & Feedback
      • • • Thecheater887
      28
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      Votes
      28
      Posts
      1.1k
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      KamdroidK

      Instead of adding a ton of options for spawning object; when object referencing to behaviours is added, the spawn object behaviour returns the object it spawned, and then you can set and manipulate stuff with the object using regular behaviors.

    • D

      Does Behaviour Off not work instantly with duration Behaviours?

      Help and Support
      • • • Deeeds
      28
      0
      Votes
      28
      Posts
      892
      Views

      D

      @Thecheater887 Have we met? You sure sound like a pot calling a kettle black.

    • iTap DevelopmentI

      Anchor point

      Help and Support
      • • • iTap Development
      28
      0
      Votes
      28
      Posts
      1.4k
      Views

      Aidan_FireA

      @iTap-Development I don’t remember lol. There is a reason though. It’s probably one of those formulas like hypotenuse = sin(θ) × opposite.

    • HamedH

      Upcoming Socket.IO sneak peek

      WIP and Showcase
      • • • Hamed
      28
      1
      Votes
      28
      Posts
      3.2k
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      Aidan_FireA

      Hahah I laughed a bit at that too.