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    • GameCRAZYG
      GameCRAZY @Aidan_Fire
      last edited by

      @Aidan-Oxley @Aidan-Oxley well I'm really bad at animation and person-vector, too. I could only experiment with more simple vector graphics and stuff you might find in a shop, text, logos, etc. When they come out with the private hub feature then people could collaborate from there (I think).

      1 Reply Last reply Reply Quote 0
      • RyanAndChadR
        RyanAndChad @Jack8680
        last edited by

        @Jack8680 I'll help. Has anyone considered multiplayer games with HTTP Requests?

        GameCRAZYG Jack8680J 2 Replies Last reply Reply Quote 0
        • GameCRAZYG
          GameCRAZY @RyanAndChad
          last edited by

          @DomiNation ah yes, have you? :)

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          • Jack8680J
            Jack8680 @RyanAndChad
            last edited by

            @DomiNation HTTP requests aren't out yet, are they? I've wanted to use them for ages but I doubt live multiplayer games (like shooters) would work well because I'm pretty sure http requests are slow. It would work well for turn based games and for online highscore lists though.

            RyanAndChadR 1 Reply Last reply Reply Quote 0
            • Jack8680J
              Jack8680
              last edited by Jack8680

              @GameCRAZY @DomiNation @Aidan-Oxley it's pretty much just a top down dungeon made up of multiple rooms. Each room is rectangular and contains enemies, loot, rocks, etc. The goal is to clear these rooms of enemies in order to advance to the next. You get multiple hearts and there are many items which each do different things, like teleporting, familiars, shot modifiers, etc. Your main way of attacking enemies is by shooting them. When you die, you lose all progress (except item and character unlocks, which you get for doing certain achievements). You can look up The Binding of Isaac online, but I don't want to make an exact replica anyway so the main idea is basically a top down procedurally generated shooter. If anyone is interested, just messages me at jackdew31@icloud.com via the messages app (aka iMessage) then I can start a group chat and we can share files through that and continue the discussion there.

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              • RyanAndChadR
                RyanAndChad @Jack8680
                last edited by

                @Jack8680 @GameCRAZY Yes, they are slow. But turn based games like chess or card games will work.

                Jack8680J 1 Reply Last reply Reply Quote 0
                • Jack8680J
                  Jack8680 @RyanAndChad
                  last edited by

                  @DomiNation iMessage me at jackdew31@icloud.com if you want to join the group chat for messages.

                  GameCRAZYG 1 Reply Last reply Reply Quote 0
                  • GameCRAZYG
                    GameCRAZY @Jack8680
                    last edited by

                    @Jack8680 never mind texting me - just saw this response, going to send my "hello" in a second,

                    1 Reply Last reply Reply Quote 0
                    • HamedH
                      Hamed Admin
                      last edited by

                      The forum supports also live chat. You can view the forum in safari at forum.hyperpad.com

                      1 Reply Last reply Reply Quote 0
                      • BenstarB
                        Benstar
                        last edited by

                        I can try sound effects/ music. As long as I could get a general idea of what it should sound like :)

                        Jack8680J 1 Reply Last reply Reply Quote 0
                        • Jack8680J
                          Jack8680 @Benstar
                          last edited by

                          @Hamed iMessage is an easy way to share the .tap file and images though and iOS gives notifications when you get a message instead of having to log into a forum. @Benstar we're not completely sure what the game will be like yet... You can iMessage me if you want but I don't think we'll add music and sounds until we're a bit more done with gameplay development. The only thing we're pretty sure of is that there's gonna be lava... If you can figure out what sound lava makes that's probably the only sound we know we'll use...

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                          • T
                            Thecheater887
                            last edited by

                            I can help with the backend if needed.

                            Jack8680J 1 Reply Last reply Reply Quote 0
                            • Jack8680J
                              Jack8680 @Thecheater887
                              last edited by

                              @Thecheater887 You wouldn't happen to know how to make a pathfinding AI? I don't mean as in neural networks or anything, just something that can get to the player without getting stuck on obstacles... I looked at the A* algorithm but anything I try to do in hyperPad just ends up being incredibly laggy... I feel like hyperPad isn't powerful enough to run a big game like this - I already had to fix a while colliding that was causing the game to drop to around 3 fps simply because it was running too many behaviours in a single tick (at least I think that's what was causing it)... Send me an iMessage at jackdew31@icloud.com or if you don't have iMessage, just email.

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                              • T
                                Thecheater887
                                last edited by

                                Use colliding, behavior off on start, and when done, behavior on on the colliding.

                                No, I don't, but that's something that I need often, and I feel many people could use, so it's definitely worth a multi-person researching and development team. I haven't found anything useful on the arcade aside from move to object, so if I have to solo build, I have to solo build, but it needs done at some point regardless.

                                I'll email you shortly.

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