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    Track number of spawned objects?

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    • iTap DevelopmentI
      iTap Development @This
      last edited by iTap Development

      @This you could use any of the multiple storage behaviors, such as box containers, attributes, etc. and when you spawn, just add 1. Then you connect an "if" and check to see if the added number is equal to the number you want to trigger behaviors at. The you could use the "execute behavior" behavior to trigger the behaviors.

      ThisT 1 Reply Last reply Reply Quote 0
      • ThisT
        This @iTap Development
        last edited by

        @iTap-Development Thanks for this. I'm having trouble finding any documentation on how to us these behaviors. Any tutorial recommendations you know of?

        iTap DevelopmentI 1 Reply Last reply Reply Quote 0
        • iTap DevelopmentI
          iTap Development @This
          last edited by

          @This here are two pictures of how this could look! It would probably be easiest to follow the second picture with box containers.1_1488742824875_IMG_1366.PNG 0_1488742824872_IMG_1365.PNG

          ThisT 1 Reply Last reply Reply Quote 0
          • ThisT
            This @iTap Development
            last edited by

            @iTap-Development Thanks for this! Very helpful. One follow up question. Is it possible to have values deposited into the box from various objects? I have three different creatures that are spawned. I want to have the behavior executed when the aggregate of them passes a certain count.

            MurtazaM iTap DevelopmentI 2 Replies Last reply Reply Quote 0
            • MurtazaM
              Murtaza Admin @This
              last edited by

              @This
              Box containers are pretty much contained within that object.

              If you want to have a more "public" value that can be change by other objects use attributes instead.
              You can create an attribute on an object, then use set attribute from any other object to set the attribute (in this case increase) for the object.

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              • iTap DevelopmentI
                iTap Development @This
                last edited by iTap Development

                @This if you do attributes, you'll have to remember to select the object that you created the attribute on if you want to change the attribute from another object.

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                • ThisT
                  This
                  last edited by

                  Thanks all! I'm messing around with attributes, but don't seem to be able to crack it. Any chance you could post a screen grab of how this would be done with attributes?

                  iTap DevelopmentI 1 Reply Last reply Reply Quote 0
                  • iTap DevelopmentI
                    iTap Development @This
                    last edited by

                    @This my first pic is for doing it with attributes.

                    Aidan_FireA 1 Reply Last reply Reply Quote 0
                    • Aidan_FireA
                      Aidan_Fire @iTap Development
                      last edited by

                      @iTap-Development I don't know if this goes for anyone else, but I see no picture. Here's mine:
                      0_1488832564897_IMG_3414.PNG
                      If more than one object is spawning what you want to count or the counted objects can delete themselves, use attributes and make sure they all select the same attribute from the same object, otherwise you could use either attributes or box container.

                      iTap DevelopmentI 1 Reply Last reply Reply Quote 0
                      • iTap DevelopmentI
                        iTap Development @Aidan_Fire
                        last edited by

                        @Aidan-Oxley that's weird, I posted two(the same as yours) right before @This 's second to last comment.
                        @This can you see them? Here they are again if you need them!1_1488835519800_IMG_1366.PNG 0_1488835519797_IMG_1365.PNG

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                        • ThisT
                          This
                          last edited by

                          Thank you all!

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