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hyperPad

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  3. Track number of spawned objects?

Track number of spawned objects?

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  • iTap DevelopmentI iTap Development

    @This you could use any of the multiple storage behaviors, such as box containers, attributes, etc. and when you spawn, just add 1. Then you connect an "if" and check to see if the added number is equal to the number you want to trigger behaviors at. The you could use the "execute behavior" behavior to trigger the behaviors.

    ThisT Offline
    ThisT Offline
    This
    wrote on last edited by
    #3

    @iTap-Development Thanks for this. I'm having trouble finding any documentation on how to us these behaviors. Any tutorial recommendations you know of?

    iTap DevelopmentI 1 Reply Last reply
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    • ThisT This

      @iTap-Development Thanks for this. I'm having trouble finding any documentation on how to us these behaviors. Any tutorial recommendations you know of?

      iTap DevelopmentI Offline
      iTap DevelopmentI Offline
      iTap Development
      wrote on last edited by
      #4

      @This here are two pictures of how this could look! It would probably be easiest to follow the second picture with box containers.1_1488742824875_IMG_1366.PNG 0_1488742824872_IMG_1365.PNG

      ThisT 1 Reply Last reply
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      • iTap DevelopmentI iTap Development

        @This here are two pictures of how this could look! It would probably be easiest to follow the second picture with box containers.1_1488742824875_IMG_1366.PNG 0_1488742824872_IMG_1365.PNG

        ThisT Offline
        ThisT Offline
        This
        wrote on last edited by
        #5

        @iTap-Development Thanks for this! Very helpful. One follow up question. Is it possible to have values deposited into the box from various objects? I have three different creatures that are spawned. I want to have the behavior executed when the aggregate of them passes a certain count.

        MurtazaM iTap DevelopmentI 2 Replies Last reply
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        • ThisT This

          @iTap-Development Thanks for this! Very helpful. One follow up question. Is it possible to have values deposited into the box from various objects? I have three different creatures that are spawned. I want to have the behavior executed when the aggregate of them passes a certain count.

          MurtazaM Offline
          MurtazaM Offline
          Murtaza
          Admin
          wrote on last edited by
          #6

          @This
          Box containers are pretty much contained within that object.

          If you want to have a more "public" value that can be change by other objects use attributes instead.
          You can create an attribute on an object, then use set attribute from any other object to set the attribute (in this case increase) for the object.

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          • ThisT This

            @iTap-Development Thanks for this! Very helpful. One follow up question. Is it possible to have values deposited into the box from various objects? I have three different creatures that are spawned. I want to have the behavior executed when the aggregate of them passes a certain count.

            iTap DevelopmentI Offline
            iTap DevelopmentI Offline
            iTap Development
            wrote on last edited by iTap Development
            #7

            @This if you do attributes, you'll have to remember to select the object that you created the attribute on if you want to change the attribute from another object.

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            • ThisT Offline
              ThisT Offline
              This
              wrote on last edited by
              #8

              Thanks all! I'm messing around with attributes, but don't seem to be able to crack it. Any chance you could post a screen grab of how this would be done with attributes?

              iTap DevelopmentI 1 Reply Last reply
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              • ThisT This

                Thanks all! I'm messing around with attributes, but don't seem to be able to crack it. Any chance you could post a screen grab of how this would be done with attributes?

                iTap DevelopmentI Offline
                iTap DevelopmentI Offline
                iTap Development
                wrote on last edited by
                #9

                @This my first pic is for doing it with attributes.

                Aidan_FireA 1 Reply Last reply
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                • iTap DevelopmentI iTap Development

                  @This my first pic is for doing it with attributes.

                  Aidan_FireA Offline
                  Aidan_FireA Offline
                  Aidan_Fire
                  wrote on last edited by
                  #10

                  @iTap-Development I don't know if this goes for anyone else, but I see no picture. Here's mine:
                  0_1488832564897_IMG_3414.PNG
                  If more than one object is spawning what you want to count or the counted objects can delete themselves, use attributes and make sure they all select the same attribute from the same object, otherwise you could use either attributes or box container.

                  iTap DevelopmentI 1 Reply Last reply
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                  • Aidan_FireA Aidan_Fire

                    @iTap-Development I don't know if this goes for anyone else, but I see no picture. Here's mine:
                    0_1488832564897_IMG_3414.PNG
                    If more than one object is spawning what you want to count or the counted objects can delete themselves, use attributes and make sure they all select the same attribute from the same object, otherwise you could use either attributes or box container.

                    iTap DevelopmentI Offline
                    iTap DevelopmentI Offline
                    iTap Development
                    wrote on last edited by
                    #11

                    @Aidan-Oxley that's weird, I posted two(the same as yours) right before @This 's second to last comment.
                    @This can you see them? Here they are again if you need them!1_1488835519800_IMG_1366.PNG 0_1488835519797_IMG_1365.PNG

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                    • ThisT Offline
                      ThisT Offline
                      This
                      wrote on last edited by
                      #12

                      Thank you all!

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