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    Death Animation Help

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    • Ultra RobotU
      Ultra Robot
      last edited by Ultra Robot

      I'm making a death animation for a platforming game right now. Unfortunately, I've run into countless problems. To name a few:

      • The idling animation keeps playing over the death animation, even after I made a few adjustments.

      • The player character will somehow move up twice, rather than once, before falling offscreen. This is somewhat problematic to the fact that I'm trying to replicate a Mario death animation.

      I've yet to add some screenshots of the behaviors, but when I do, I'll edit this post to show the screenshots.

      (EDIT: I have screenshots! They're right here below this edit post.)

      2_1490838527841_image.png 1_1490838527841_image.png 0_1490838527811_image.png

      These are all screenshots of the behaviors I have on my Green Spaceman character.

      iTap DevelopmentI 1 Reply Last reply Reply Quote 0
      • iTap DevelopmentI
        iTap Development @Ultra Robot
        last edited by

        @CubeRoot06 maybe you need to use the animation priorities.

        Ultra RobotU 1 Reply Last reply Reply Quote 0
        • Ultra RobotU
          Ultra Robot @iTap Development
          last edited by

          @iTap-Development Okay, thanks. But how do the Animation Priorities work? I never really used them, and I have no clue what the value of the Animation Priority affects.

          Jack8680J iTap DevelopmentI 2 Replies Last reply Reply Quote 0
          • Jack8680J
            Jack8680 @Ultra Robot
            last edited by

            @CubeRoot06 I'm assuming that if multiple animations are running at once, the one with the highest priority will show.

            1 Reply Last reply Reply Quote 0
            • iTap DevelopmentI
              iTap Development @Ultra Robot
              last edited by

              @CubeRoot06 you can set the priority on the left panel when you open a animation behavior(or a joystick or jump behavior). You will want your death animation to have a higher priority than other ones.

              Ultra RobotU 1 Reply Last reply Reply Quote 0
              • Ultra RobotU
                Ultra Robot @iTap Development
                last edited by

                @iTap-Development So I tried this method, but, unfortunately, this completely broke the death animation. The death animation keeps getting covered up by the standing animation. I'm assuming it's due to the fact that the Green Spaceman, instead of moving up once, moves up twice, even though I only want it to move up once before falling down. It might be a bug, but I'm not too sure.

                1 Reply Last reply Reply Quote 0
                • HamedH
                  Hamed Admin
                  last edited by

                  Can you delete the idle animation and create another one? It looks like the one you're using is deprecated (old version of the behaviour because its red) and it doesn't use the new priority system.

                  Ultra RobotU 1 Reply Last reply Reply Quote 0
                  • DGames135D
                    DGames135
                    last edited by

                    Why don't you put a behaviour off so that whenever the character dies it can play the proper animation

                    Ultra RobotU 1 Reply Last reply Reply Quote 0
                    • Ultra RobotU
                      Ultra Robot @Hamed
                      last edited by

                      @Hamed Okay, so after I tried replacing the idle animation with a new version of the behavior, I still end up with the same results. This is what it looks like in-game:
                      0_1490903091667_image.png

                      1 Reply Last reply Reply Quote 0
                      • Ultra RobotU
                        Ultra Robot @DGames135
                        last edited by

                        @DGames135 I tried to use Behavior Offs to turn off all the other animations already. Even after doing so, it still ends up looking like this:
                        0_1490903156475_image.png

                        1 Reply Last reply Reply Quote 0
                        • SIRD4SHS
                          SIRD4SH
                          last edited by

                          Create a second object/character that performs the death animation and destroy it upon the game starting.

                          When your character dies, spawn the second object/character on top of your first character while also destroying your first character. This way, there's no need for any "behavior offs" or anything like that lol.

                          Ultra RobotU 1 Reply Last reply Reply Quote 1
                          • Ultra RobotU
                            Ultra Robot @SIRD4SH
                            last edited by

                            @SIRD4SH Thanks a bunch! That's actually really helpful! XD

                            1 Reply Last reply Reply Quote 1
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