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    Death Animation Help

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    • iTap DevelopmentI
      iTap Development @Ultra Robot
      last edited by

      @CubeRoot06 maybe you need to use the animation priorities.

      Ultra RobotU 1 Reply Last reply Reply Quote 0
      • Ultra RobotU
        Ultra Robot @iTap Development
        last edited by

        @iTap-Development Okay, thanks. But how do the Animation Priorities work? I never really used them, and I have no clue what the value of the Animation Priority affects.

        Jack8680J iTap DevelopmentI 2 Replies Last reply Reply Quote 0
        • Jack8680J
          Jack8680 @Ultra Robot
          last edited by

          @CubeRoot06 I'm assuming that if multiple animations are running at once, the one with the highest priority will show.

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          • iTap DevelopmentI
            iTap Development @Ultra Robot
            last edited by

            @CubeRoot06 you can set the priority on the left panel when you open a animation behavior(or a joystick or jump behavior). You will want your death animation to have a higher priority than other ones.

            Ultra RobotU 1 Reply Last reply Reply Quote 0
            • Ultra RobotU
              Ultra Robot @iTap Development
              last edited by

              @iTap-Development So I tried this method, but, unfortunately, this completely broke the death animation. The death animation keeps getting covered up by the standing animation. I'm assuming it's due to the fact that the Green Spaceman, instead of moving up once, moves up twice, even though I only want it to move up once before falling down. It might be a bug, but I'm not too sure.

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              • HamedH
                Hamed Admin
                last edited by

                Can you delete the idle animation and create another one? It looks like the one you're using is deprecated (old version of the behaviour because its red) and it doesn't use the new priority system.

                Ultra RobotU 1 Reply Last reply Reply Quote 0
                • DGames135D
                  DGames135
                  last edited by

                  Why don't you put a behaviour off so that whenever the character dies it can play the proper animation

                  Ultra RobotU 1 Reply Last reply Reply Quote 0
                  • Ultra RobotU
                    Ultra Robot @Hamed
                    last edited by

                    @Hamed Okay, so after I tried replacing the idle animation with a new version of the behavior, I still end up with the same results. This is what it looks like in-game:
                    0_1490903091667_image.png

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                    • Ultra RobotU
                      Ultra Robot @DGames135
                      last edited by

                      @DGames135 I tried to use Behavior Offs to turn off all the other animations already. Even after doing so, it still ends up looking like this:
                      0_1490903156475_image.png

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                      • SIRD4SHS
                        SIRD4SH
                        last edited by

                        Create a second object/character that performs the death animation and destroy it upon the game starting.

                        When your character dies, spawn the second object/character on top of your first character while also destroying your first character. This way, there's no need for any "behavior offs" or anything like that lol.

                        Ultra RobotU 1 Reply Last reply Reply Quote 1
                        • Ultra RobotU
                          Ultra Robot @SIRD4SH
                          last edited by

                          @SIRD4SH Thanks a bunch! That's actually really helpful! XD

                          1 Reply Last reply Reply Quote 1
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