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    Spawning

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    • Jack8680J
      Jack8680 @Stephenn
      last edited by

      @Stephenn You could make them unpassable physics so they push each other out the way, otherwise it would get pretty complex.

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      • S
        Stephenn
        last edited by

        They are unpassable.

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        • S
          Stephenn
          last edited by

          @GameCRAZY I don't really understand what you are saying to do, here is what I did0_1494537973245_IMG_1351.PNG

          GameCRAZYG Jack8680J 2 Replies Last reply Reply Quote 0
          • GameCRAZYG
            GameCRAZY @Stephenn
            last edited by

            @Stephenn Well, does it work? Tell me if you would like me to make you the project...?

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            • Jack8680J
              Jack8680 @Stephenn
              last edited by Jack8680

              @Stephenn You could use dynamic attributes to store whether an object has already been spawned, assuming you don't need to spawn any more after the objects have moved or been destroyed. For example, you could use combine text to combine the X and Y spawning position with a space in between, and get that dynamic attribute. If the attribute is not equal to 1, spawn an object at that position and set that dynamic attribute to 1. If the get attribute was equal to 1, try again. I think it should be something like this:
              0_1494540393747_IMG_3252.PNG
              It's not the most efficient way because it can loop a lot if you have a lot of the grid filled already, but it's pretty simple and this also lets you set certain areas to be blocked from spawning in. For example, if you don't want an object being able to spawn at 14,12, you can set the attribute "14 12" to 1, and then when something tries to spawn it'll get that attribute, see that it is 1, and pick a different position.

              It isn't efficient but it is pretty simple behaviours so shouldn't cause too much lag, just make sure you don't run the spawn behaviour more times than can fit in the grid, otherwise it'll get stuck in an infinite loop looking for places to spawn.

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              • S
                Stephenn
                last edited by

                Ok, I am going to bed right now, I will try tomorrow and tell if I can get it to work, thanks

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                • S
                  Stephenn
                  last edited by

                  I can't seem to get it to work

                  GameCRAZYG 1 Reply Last reply Reply Quote 0
                  • GameCRAZYG
                    GameCRAZY @Stephenn
                    last edited by

                    @Stephenn Give me till Saturday night... I will comment when it is published to the hub.

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                    • S
                      Stephenn
                      last edited by

                      Thank you

                      Jack8680J 1 Reply Last reply Reply Quote 0
                      • Aidan_FireA
                        Aidan_Fire
                        last edited by Aidan_Fire

                        I've created a working one. It simply uses an array with all the possible positions you want the object to spawn (and because of private messaging I have the array of positions @Stephenn wants for their project). The object will move to a random position given from the array, then delete the position from the array. If the array has nothing in it, the object will destroy itself. Here's the link:
                        http://bit.ly/2qcqa76

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                        • Jack8680J
                          Jack8680 @Stephenn
                          last edited by Jack8680

                          @Stephenn mine works too: http://bit.ly/2qboXgz
                          But Aidan's is probably better since it doesn't loop (although you have to enter every position in the array for his).

                          Aidan_FireA 1 Reply Last reply Reply Quote 0
                          • Aidan_FireA
                            Aidan_Fire @Jack8680
                            last edited by

                            @Jack8680 entering all the values actually wasn't that hard. Did them all for the first bunch of x values then just copy and paste with a new x value.

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                            • S
                              Stephenn
                              last edited by

                              @Jack8680 I can't get your link to work

                              Jack8680J 1 Reply Last reply Reply Quote 0
                              • Jack8680J
                                Jack8680 @Stephenn
                                last edited by

                                @Stephenn copy the link and paste it into safari, works for me.

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                                • S
                                  Stephenn
                                  last edited by

                                  Ok, so it worked, it just loaded a blank page but I opened with hyperPad

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                                  • S
                                    Stephenn
                                    last edited by

                                    I loaded it and it plays, but I can't see any behaviors in it

                                    Jack8680J 1 Reply Last reply Reply Quote 0
                                    • Jack8680J
                                      Jack8680 @Stephenn
                                      last edited by

                                      @Stephenn sorry, forgot to say they're in the global behaviours (you should put them in an object in your scene, otherwise they load on every scene)
                                      0_1494710090399_IMG_3256.JPG

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                                      • S
                                        Stephenn
                                        last edited by

                                        Ok thanks

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                                        • GameCRAZYG
                                          GameCRAZY
                                          last edited by

                                          Ehm, I guess I won't create an example then. Why do you guys always have to steal my glory XD?

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                                          • S
                                            Stephenn
                                            last edited by

                                            They can't steal it if it isn't yours yet, thanks anyway.

                                            GameCRAZYG 1 Reply Last reply Reply Quote 0
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