logo hyperPad Forum
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Search
    • Login

    Spawning

    Scheduled Pinned Locked Moved
    Help and Support
    4
    24
    1.8k
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • S
      Stephenn
      last edited by

      @GameCRAZY I don't really understand what you are saying to do, here is what I did0_1494537973245_IMG_1351.PNG

      GameCRAZYG Jack8680J 2 Replies Last reply Reply Quote 0
      • GameCRAZYG
        GameCRAZY @Stephenn
        last edited by

        @Stephenn Well, does it work? Tell me if you would like me to make you the project...?

        1 Reply Last reply Reply Quote 0
        • Jack8680J
          Jack8680 @Stephenn
          last edited by Jack8680

          @Stephenn You could use dynamic attributes to store whether an object has already been spawned, assuming you don't need to spawn any more after the objects have moved or been destroyed. For example, you could use combine text to combine the X and Y spawning position with a space in between, and get that dynamic attribute. If the attribute is not equal to 1, spawn an object at that position and set that dynamic attribute to 1. If the get attribute was equal to 1, try again. I think it should be something like this:
          0_1494540393747_IMG_3252.PNG
          It's not the most efficient way because it can loop a lot if you have a lot of the grid filled already, but it's pretty simple and this also lets you set certain areas to be blocked from spawning in. For example, if you don't want an object being able to spawn at 14,12, you can set the attribute "14 12" to 1, and then when something tries to spawn it'll get that attribute, see that it is 1, and pick a different position.

          It isn't efficient but it is pretty simple behaviours so shouldn't cause too much lag, just make sure you don't run the spawn behaviour more times than can fit in the grid, otherwise it'll get stuck in an infinite loop looking for places to spawn.

          1 Reply Last reply Reply Quote 0
          • S
            Stephenn
            last edited by

            Ok, I am going to bed right now, I will try tomorrow and tell if I can get it to work, thanks

            1 Reply Last reply Reply Quote 0
            • S
              Stephenn
              last edited by

              I can't seem to get it to work

              GameCRAZYG 1 Reply Last reply Reply Quote 0
              • GameCRAZYG
                GameCRAZY @Stephenn
                last edited by

                @Stephenn Give me till Saturday night... I will comment when it is published to the hub.

                1 Reply Last reply Reply Quote 0
                • S
                  Stephenn
                  last edited by

                  Thank you

                  Jack8680J 1 Reply Last reply Reply Quote 0
                  • Aidan_FireA
                    Aidan_Fire
                    last edited by Aidan_Fire

                    I've created a working one. It simply uses an array with all the possible positions you want the object to spawn (and because of private messaging I have the array of positions @Stephenn wants for their project). The object will move to a random position given from the array, then delete the position from the array. If the array has nothing in it, the object will destroy itself. Here's the link:
                    http://bit.ly/2qcqa76

                    1 Reply Last reply Reply Quote 0
                    • Jack8680J
                      Jack8680 @Stephenn
                      last edited by Jack8680

                      @Stephenn mine works too: http://bit.ly/2qboXgz
                      But Aidan's is probably better since it doesn't loop (although you have to enter every position in the array for his).

                      Aidan_FireA 1 Reply Last reply Reply Quote 0
                      • Aidan_FireA
                        Aidan_Fire @Jack8680
                        last edited by

                        @Jack8680 entering all the values actually wasn't that hard. Did them all for the first bunch of x values then just copy and paste with a new x value.

                        1 Reply Last reply Reply Quote 0
                        • S
                          Stephenn
                          last edited by

                          @Jack8680 I can't get your link to work

                          Jack8680J 1 Reply Last reply Reply Quote 0
                          • Jack8680J
                            Jack8680 @Stephenn
                            last edited by

                            @Stephenn copy the link and paste it into safari, works for me.

                            1 Reply Last reply Reply Quote 0
                            • S
                              Stephenn
                              last edited by

                              Ok, so it worked, it just loaded a blank page but I opened with hyperPad

                              1 Reply Last reply Reply Quote 0
                              • S
                                Stephenn
                                last edited by

                                I loaded it and it plays, but I can't see any behaviors in it

                                Jack8680J 1 Reply Last reply Reply Quote 0
                                • Jack8680J
                                  Jack8680 @Stephenn
                                  last edited by

                                  @Stephenn sorry, forgot to say they're in the global behaviours (you should put them in an object in your scene, otherwise they load on every scene)
                                  0_1494710090399_IMG_3256.JPG

                                  1 Reply Last reply Reply Quote 0
                                  • S
                                    Stephenn
                                    last edited by

                                    Ok thanks

                                    1 Reply Last reply Reply Quote 0
                                    • GameCRAZYG
                                      GameCRAZY
                                      last edited by

                                      Ehm, I guess I won't create an example then. Why do you guys always have to steal my glory XD?

                                      1 Reply Last reply Reply Quote 0
                                      • S
                                        Stephenn
                                        last edited by

                                        They can't steal it if it isn't yours yet, thanks anyway.

                                        GameCRAZYG 1 Reply Last reply Reply Quote 0
                                        • GameCRAZYG
                                          GameCRAZY @Stephenn
                                          last edited by

                                          @Stephenn Just a joke - it is all good!

                                          Aidan_FireA 1 Reply Last reply Reply Quote 0
                                          • Aidan_FireA
                                            Aidan_Fire @GameCRAZY
                                            last edited by

                                            @GameCRAZY Because I did it first 😝 and I have been PMing stephenn.

                                            1 Reply Last reply Reply Quote 0
                                            • First post
                                              Last post