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    Strange laggy particles

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    • Aidan_FireA
      Aidan_Fire
      last edited by

      Also, I'm not 100% sure on this, but I think deleting an object playing particles twice in the same frame will actually delete all the particles suddenly too (compared to activating just once, it destroys the object and the particles disappear on their own as they should).

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      • Aidan_FireA
        Aidan_Fire
        last edited by

        Just another minor bug:
        Collided with tag -> enable object of same tag does not work. I was just using this with reset behaviours so that I could restart enemies in Meteor and re-use them. I am working around it just by putting the enable object with restart behaviours inside the enemy itself. Also it would be nice if restart behaviours also turned all its particles off, so that I don't have to behaviour off all of the particles it might play.

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        • Aidan_FireA
          Aidan_Fire
          last edited by

          @administrators Just wondering if this has been checked. I think the link to the example project may have expired (post is 7 days old).

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          • HamedH
            Hamed Admin
            last edited by

            Sorry I thought I replied to it. Can you also repost the project?

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            • Aidan_FireA
              Aidan_Fire
              last edited by

              Here's the new link to same project: http://bit.ly/2rzlQAg

              Aidan_FireA 1 Reply Last reply Reply Quote 0
              • Aidan_FireA
                Aidan_Fire @Aidan_Fire
                last edited by

                @administrators Just checking again that you've checked this out lol, the link will expire soon again. You guys must be busy 😛

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                • HamedH
                  Hamed Admin
                  last edited by

                  Yep its on the list of things to fix! Already downloaded.

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                  • HamedH
                    Hamed Admin
                    last edited by

                    Couldn't reproduce! Could it be that your particle has a lot of transparencies? Or that it is a really large image?

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                    • Aidan_FireA
                      Aidan_Fire
                      last edited by Aidan_Fire

                      Create a particle, any particle at all, make it the max amount of particles so that it is fairly laggy, or make it less particles but have tonnes of objects playing it, see what the FPS is, then go back and edit the particle, just save it without changing it at all, save it a bunch of times then play the particle again. It should be LOTS more laggy now. If you edit the particle again and reselect the graphic it plays, it won't be laggy any more.

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                      • Aidan_FireA
                        Aidan_Fire
                        last edited by Aidan_Fire

                        @Hamed Another strange particle bug!: http://bit.ly/2saV7uu
                        An object is playing an infinite timed particle and is constantly moving in some direction, after some event the particle is turned off. What should happen is the particle stops playing and any remaining particle will dissapear on its own as intended by the particle effect, but if the object is moving in a direction other than an angle of 0° the particles will all dissapear abruptly. This makes the new stuff I'm adding to Meteor look stupid. (It took me a while to figure exactly what was making it happen).

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                        • Aidan_FireA
                          Aidan_Fire
                          last edited by Aidan_Fire

                          @Hamed Also here's a link to a laggy version of the exact same project linked above: http://bit.ly/2sKHcZm
                          You should be able to very easily notice that this version is super laggy (link in the above post runs at 60FPS, the one in this post runs at less than 15FPS). Literally all I did was open particle editor, select the particle, press save and yes to overwrite, and repeat about 5 times (you need to keep reselecting the particle for it to work). If you do it too many times the particle seems to become corrupt and doesn't play at all any more, when you edit it to see the graphic it has changed from whatever it was to the graphic used by the fire particle.

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                          • Aidan_FireA
                            Aidan_Fire
                            last edited by

                            The links probably expired again, I hope you got them.

                            Jack8680J 1 Reply Last reply Reply Quote 0
                            • Jack8680J
                              Jack8680 @Aidan_Fire
                              last edited by

                              @Aidan-Oxley link not expired yet, weird bug with particles stopping. Also happening on beta.

                              Aidan_FireA 1 Reply Last reply Reply Quote 0
                              • Aidan_FireA
                                Aidan_Fire @Jack8680
                                last edited by

                                @Jack8680 Nice! So is the second project link super laggy though compared to first?

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                                • HamedH
                                  Hamed Admin
                                  last edited by

                                  Fixed the particles getting progressively worse... but I can't recreate the abruptly stopping particle

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                                  • Aidan_FireA
                                    Aidan_Fire
                                    last edited by

                                    @Hamed http://bit.ly/2txEINY
                                    Here's a link to an example, first touch the red object playing the particle (touch to turn particles on or off), you will notice everything works fine. Then touch the label that says "0" and enter an angle (will rotate the red square to that angle, now try turning the particle on and off by tapping the red square, it should appear different and turn off abruptly.

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                                    • HamedH
                                      Hamed Admin
                                      last edited by

                                      Fixed with this particular use case...

                                      However, if you turn on rotate with parent, it will still disappear abruptly given the way particles are designed.

                                      Aidan_FireA 1 Reply Last reply Reply Quote 0
                                      • Aidan_FireA
                                        Aidan_Fire @Hamed
                                        last edited by

                                        @Hamed So you can't fix it with rotate with parent? This is really weird, because I can get around it by instead of turning off the particles, have a separate object that only plays the particle then deletes itself when I want to turn them off, particle doesn't disappear abruptly.

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                                        • HamedH
                                          Hamed Admin
                                          last edited by

                                          The way you use it in the project you sent is working correctly now. And yes, thats a good work around for rotate with parent.

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