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hyperPad

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  4. Strange laggy particles

Strange laggy particles

Scheduled Pinned Locked Moved Fixed
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  • HamedH Offline
    HamedH Offline
    Hamed
    Admin
    wrote on last edited by
    #9

    Yep its on the list of things to fix! Already downloaded.

    1 Reply Last reply
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    • HamedH Offline
      HamedH Offline
      Hamed
      Admin
      wrote on last edited by
      #10

      Couldn't reproduce! Could it be that your particle has a lot of transparencies? Or that it is a really large image?

      1 Reply Last reply
      0
      • Aidan_FireA Offline
        Aidan_FireA Offline
        Aidan_Fire
        wrote on last edited by Aidan_Fire
        #11

        Create a particle, any particle at all, make it the max amount of particles so that it is fairly laggy, or make it less particles but have tonnes of objects playing it, see what the FPS is, then go back and edit the particle, just save it without changing it at all, save it a bunch of times then play the particle again. It should be LOTS more laggy now. If you edit the particle again and reselect the graphic it plays, it won't be laggy any more.

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        • Aidan_FireA Offline
          Aidan_FireA Offline
          Aidan_Fire
          wrote on last edited by Aidan_Fire
          #12

          @Hamed Another strange particle bug!: http://bit.ly/2saV7uu
          An object is playing an infinite timed particle and is constantly moving in some direction, after some event the particle is turned off. What should happen is the particle stops playing and any remaining particle will dissapear on its own as intended by the particle effect, but if the object is moving in a direction other than an angle of 0° the particles will all dissapear abruptly. This makes the new stuff I'm adding to Meteor look stupid. (It took me a while to figure exactly what was making it happen).

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          • Aidan_FireA Offline
            Aidan_FireA Offline
            Aidan_Fire
            wrote on last edited by Aidan_Fire
            #13

            @Hamed Also here's a link to a laggy version of the exact same project linked above: http://bit.ly/2sKHcZm
            You should be able to very easily notice that this version is super laggy (link in the above post runs at 60FPS, the one in this post runs at less than 15FPS). Literally all I did was open particle editor, select the particle, press save and yes to overwrite, and repeat about 5 times (you need to keep reselecting the particle for it to work). If you do it too many times the particle seems to become corrupt and doesn't play at all any more, when you edit it to see the graphic it has changed from whatever it was to the graphic used by the fire particle.

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            • Aidan_FireA Offline
              Aidan_FireA Offline
              Aidan_Fire
              wrote on last edited by
              #14

              The links probably expired again, I hope you got them.

              Jack de WildeJ 1 Reply Last reply
              0
              • Aidan_FireA Aidan_Fire

                The links probably expired again, I hope you got them.

                Jack de WildeJ Offline
                Jack de WildeJ Offline
                Jack de Wilde
                wrote on last edited by
                #15

                @Aidan-Oxley link not expired yet, weird bug with particles stopping. Also happening on beta.

                Aidan_FireA 1 Reply Last reply
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                • Jack de WildeJ Jack de Wilde

                  @Aidan-Oxley link not expired yet, weird bug with particles stopping. Also happening on beta.

                  Aidan_FireA Offline
                  Aidan_FireA Offline
                  Aidan_Fire
                  wrote on last edited by
                  #16

                  @Jack8680 Nice! So is the second project link super laggy though compared to first?

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                  • HamedH Offline
                    HamedH Offline
                    Hamed
                    Admin
                    wrote on last edited by
                    #17

                    Fixed the particles getting progressively worse... but I can't recreate the abruptly stopping particle

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                    • Aidan_FireA Offline
                      Aidan_FireA Offline
                      Aidan_Fire
                      wrote on last edited by
                      #18

                      @Hamed http://bit.ly/2txEINY
                      Here's a link to an example, first touch the red object playing the particle (touch to turn particles on or off), you will notice everything works fine. Then touch the label that says "0" and enter an angle (will rotate the red square to that angle, now try turning the particle on and off by tapping the red square, it should appear different and turn off abruptly.

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                      • HamedH Offline
                        HamedH Offline
                        Hamed
                        Admin
                        wrote on last edited by
                        #19

                        Fixed with this particular use case...

                        However, if you turn on rotate with parent, it will still disappear abruptly given the way particles are designed.

                        Aidan_FireA 1 Reply Last reply
                        0
                        • HamedH Hamed

                          Fixed with this particular use case...

                          However, if you turn on rotate with parent, it will still disappear abruptly given the way particles are designed.

                          Aidan_FireA Offline
                          Aidan_FireA Offline
                          Aidan_Fire
                          wrote on last edited by
                          #20

                          @Hamed So you can't fix it with rotate with parent? This is really weird, because I can get around it by instead of turning off the particles, have a separate object that only plays the particle then deletes itself when I want to turn them off, particle doesn't disappear abruptly.

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                          • HamedH Offline
                            HamedH Offline
                            Hamed
                            Admin
                            wrote on last edited by
                            #21

                            The way you use it in the project you sent is working correctly now. And yes, thats a good work around for rotate with parent.

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