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    Other than Patrol, how to make repeating series of actions

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    • MurtazaM
      Murtaza Admin
      last edited by

      The loop will do entire behaviour tree each time it iterates the loop. It's how loops work.

      What you need to do is have some more logic to make each iteration of the loop do something else.

      I'm not sure exactly what you're trying to do, but try using the Execute Sequence behaviour (under Logic tab). This behaviour will trigger the next behaviour each time it is executed.

      So if you have a loop, then this, then behaviour A, B, C. It should first to A, then on the next loop to B, then C on the 3rd loop.

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        Deeeds @Murtaza
        last edited by

        @Murtaza Just as I've described. I'm trying to setup something that runs through all the different types of tweening.

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          Deeeds @Murtaza
          last edited by

          @Murtaza said in Other than Patrol, how to make repeating series of actions:

          but try using the Execute Sequence behaviour (under Logic tab). This behaviour will trigger the next behaviour each time it is executed.
          So if you have a loop, then this, then behaviour A, B, C. It should first to A, then on the next loop to B, then C on the 3rd loop.

          This is less clear. What are you describing?

          Why is there a need to execute a sequence, and what is a sequence in the parlance of hyperPad?

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            Deeeds @Deeeds
            last edited by Deeeds

            @Murtaza

            This is what I'm trying to loop:

            0_1509995647436_loopHow.gif

            Aidan_FireA 1 Reply Last reply Reply Quote 0
            • Aidan_FireA
              Aidan_Fire @Deeeds
              last edited by

              @Deeeds Have you seen the “Execute Behaviour” behaviour? An easy way could be at the end of that entire move cycle, use Execute Behaviour to reactivate the whole sequence. Another more messy way would be to simply drag a connection from the bottom to the top of your behaviour sequence, but I’d recommend the Execute Behaviour.

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              • Aidan_FireA
                Aidan_Fire
                last edited by

                Loops probably don’t work how you think, a loop does not have a time, it simply repeats the set of behaviours directly underneath it as fast as possible however many times you set it. This also means your whole project will freeze until they are done, and anything with a duration will be given no time at all to complete.

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                  Deeeds @Aidan_Fire
                  last edited by

                  @Aidan-Oxley I found the bugs I was looking for...

                  0_1509997715621_buggyCurves.gif

                  Aidan_FireA 1 Reply Last reply Reply Quote 0
                  • Aidan_FireA
                    Aidan_Fire @Deeeds
                    last edited by Aidan_Fire

                    @Deeeds Not sure what you mean. How do you record your screen like that and make it display on forums? I’m guessing it’s a GIF, I have no idea how to make them. I only know how to use the iOS 11 screen recorder but it records videos and last time I tried to upload a video hyperPad wouldn’t let me.

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                      Deeeds @Aidan_Fire
                      last edited by

                      @Aidan-Oxley Yes, gif. Made in Photoshop from the video that was made with the quicktime recording technique. Then scaled and aggressively compressed to make the forum happy. Has a 1MB limit that's super annoying.

                      Should be able to upload an inline small to medium quicktime files. They're using Amazon for image hosting. I think it's just a switch to permit quicktime movies.

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                        Deeeds @Deeeds
                        last edited by

                        @Aidan-Oxley

                        Here's that project, with the funky way I solved looping.

                        Is there really no simple way to loop over a set of commands a specified or infinite amount without resorting to trickery?

                        http://bit.ly/2zBY5fl

                        I don't know where this is stored, or how hyperPad's online storage works. Can you explain it or link to their practices?

                        I read the terms of service real quick, didn't see anything in there about their storage.

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                        • Aidan_FireA
                          Aidan_Fire @Deeeds
                          last edited by Aidan_Fire

                          @Deeeds I’m not exactly sure how it works, but I’ve been using it for ages. All I know is that if I open the link in safari, I get your project directly, and that after 7 days it will delete itself.

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                          • Aidan_FireA
                            Aidan_Fire @Deeeds
                            last edited by

                            @Deeeds I couldn’t find any repeating loops in that project, but it looks more like a game you were making or something, looks interesting. Did you send the wrong project link? Or is it somewhere in there and I can’t find it?

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                              Deeeds @Aidan_Fire
                              last edited by

                              @Aidan-Oxley I have no idea what I sent, nor do I know of a way to check it once it's online...

                              Aidan_FireA 1 Reply Last reply Reply Quote 0
                              • Aidan_FireA
                                Aidan_Fire @Deeeds
                                last edited by

                                @Deeeds Copy your own link and paste into safari. It’s the project with circle thingies with green bars in them, when I tap they jump and spin. When I spam tap they go absolutely crazy.

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                                  Deeeds @Aidan_Fire
                                  last edited by

                                  @Aidan-Oxley Argh, yes. The gravity changing infinite room.

                                  Sorry.

                                  That's not what I meant to send at all.

                                  I communicate on Mac, not iPad. The idea of trying to navigate anywhere on an iPad fills me with dread.

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                                    Deeeds @Deeeds
                                    last edited by

                                    @Aidan-Oxley

                                    This is the ease curves.

                                    http://bit.ly/2zB3rYd

                                    Aidan_FireA 1 Reply Last reply Reply Quote 0
                                    • Aidan_FireA
                                      Aidan_Fire @Deeeds
                                      last edited by Aidan_Fire

                                      @Deeeds The way you have it looping is fine, if you want the loop to stop eventually you’d just have a behaviour off to turn the timer off. I added a random red square to show you what I meant with execute behaviour. Also, just a hint for making behaviours neater, try double tapping a parent behaviour, I seem to be the only person I know that actually uses this lol, everyone else’s projects I see have behaviours sitting under parents kinda randomly. http://bit.ly/2ybv1Hf

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                                      • MurtazaM
                                        Murtaza Admin
                                        last edited by

                                        Ohhh, I think I see what you want to do.

                                        Ok. There are a couple of ways to do this. Lets say you want to move something back and forth forever.

                                        Method one:

                                        Add behaviour bundel
                                        Connect Move behaviour to bottom of behaviour bundle
                                        Connect your second move to the bottom of move1.
                                        Then connect bottom of move 2, to the top of move 1.

                                        This will make it loop.

                                        Method to:

                                        Move 1 ---> Move 2 --> Behaviour On (Move 1).

                                        Aidan_FireA 1 Reply Last reply Reply Quote 0
                                        • Aidan_FireA
                                          Aidan_Fire @Murtaza
                                          last edited by

                                          @Murtaza Or use the new behaviour Execute Behaviour rather than Behaviour On.

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                                          • MurtazaM
                                            Murtaza Admin
                                            last edited by

                                            Yeah I mentioned that already above, except with a loop instead.

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