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hyperPad

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  3. Lock object movement on X or Y axis

Lock object movement on X or Y axis

Scheduled Pinned Locked Moved Comments & Feedback
suggestion
16 Posts 3 Posters 2.7k Views 1 Watching
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  • KamdroidK Offline
    KamdroidK Offline
    Kamdroid
    wrote on last edited by
    #6

    @Deeeds I’m aware of this, but the character is not followed by a camera.

    The player always need to have an X of 6, (the only thing that should be moving is the Y, for jumping),

    While obaticals spawn at X 36 (right edge of screen) and move to the left (towards player), and you tap to jump to avoid the obstical etc

    D Aidan_FireA 2 Replies Last reply
    0
    • KamdroidK Kamdroid

      @Deeeds I’m aware of this, but the character is not followed by a camera.

      The player always need to have an X of 6, (the only thing that should be moving is the Y, for jumping),

      While obaticals spawn at X 36 (right edge of screen) and move to the left (towards player), and you tap to jump to avoid the obstical etc

      D Offline
      D Offline
      Deeeds
      wrote on last edited by
      #7

      @Kamdroid
      DOH. Don't know ....

      1 Reply Last reply
      0
      • KamdroidK Kamdroid

        @Deeeds I’m aware of this, but the character is not followed by a camera.

        The player always need to have an X of 6, (the only thing that should be moving is the Y, for jumping),

        While obaticals spawn at X 36 (right edge of screen) and move to the left (towards player), and you tap to jump to avoid the obstical etc

        Aidan_FireA Offline
        Aidan_FireA Offline
        Aidan_Fire
        wrote on last edited by
        #8

        @Kamdroid So your player is a physics object right? I don’t know how well it would work, but you could try running a 0 second timer with Set Velocity, leaving Y as current and X as 0. Haven’t tried it, it might not work. It would depend on the controls of the player and what the player is doing exactly.

        KamdroidK 1 Reply Last reply
        0
        • Aidan_FireA Aidan_Fire

          @Kamdroid So your player is a physics object right? I don’t know how well it would work, but you could try running a 0 second timer with Set Velocity, leaving Y as current and X as 0. Haven’t tried it, it might not work. It would depend on the controls of the player and what the player is doing exactly.

          KamdroidK Offline
          KamdroidK Offline
          Kamdroid
          wrote on last edited by
          #9

          @Aidan-Oxley Thanks, this works. I was thinking of doing this but got mixed up with apply force, and thought this wouldn’t work.

          I will use this for now, but I feel inefficient, as directly talking to the physics engines to do this would yield less of a performance impact.

          Aidan_FireA 1 Reply Last reply
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          • KamdroidK Kamdroid

            @Aidan-Oxley Thanks, this works. I was thinking of doing this but got mixed up with apply force, and thought this wouldn’t work.

            I will use this for now, but I feel inefficient, as directly talking to the physics engines to do this would yield less of a performance impact.

            Aidan_FireA Offline
            Aidan_FireA Offline
            Aidan_Fire
            wrote on last edited by
            #10

            @Kamdroid Nice! I guess with efficiency, I’d just wanna make sure that the FPS is always at 60.

            1 Reply Last reply
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            • KamdroidK Offline
              KamdroidK Offline
              Kamdroid
              wrote on last edited by
              #11

              By the way, this is the game I was talking about, which I just released now!

              https://www.hyperpad.com/projects/aubjkay_/versions/bounce-tap

              D 1 Reply Last reply
              1
              • KamdroidK Kamdroid

                By the way, this is the game I was talking about, which I just released now!

                https://www.hyperpad.com/projects/aubjkay_/versions/bounce-tap

                D Offline
                D Offline
                Deeeds
                wrote on last edited by
                #12

                @Kamdroid WELL DONE!!!

                KamdroidK 1 Reply Last reply
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                • D Deeeds

                  @Kamdroid WELL DONE!!!

                  KamdroidK Offline
                  KamdroidK Offline
                  Kamdroid
                  wrote on last edited by
                  #13

                  @Deeeds Thank you. Do you get any stutter while playing?

                  D 1 Reply Last reply
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                  • KamdroidK Kamdroid

                    @Deeeds Thank you. Do you get any stutter while playing?

                    D Offline
                    D Offline
                    Deeeds
                    wrote on last edited by
                    #14

                    @Kamdroid Haven't played it yet. I was congratulating you on getting finished. That's rare!

                    KamdroidK 1 Reply Last reply
                    0
                    • D Deeeds

                      @Kamdroid Haven't played it yet. I was congratulating you on getting finished. That's rare!

                      KamdroidK Offline
                      KamdroidK Offline
                      Kamdroid
                      wrote on last edited by
                      #15

                      @Deeeds Oh, haha. I always get projects done if I’m happy with how the quality of the game and gameplay will be.

                      D 1 Reply Last reply
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                      • KamdroidK Kamdroid

                        @Deeeds Oh, haha. I always get projects done if I’m happy with how the quality of the game and gameplay will be.

                        D Offline
                        D Offline
                        Deeeds
                        wrote on last edited by
                        #16

                        @Kamdroid Again, WELL DONE! I'll get to it soon. Promise. Sorry I haven't had a chance yet.... fighting with spawning and "relationships" in hyperPad's worlds without them.

                        1 Reply Last reply
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