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    Lock object movement on X or Y axis

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    • KamdroidK
      Kamdroid
      last edited by

      @Deeeds I’m aware of this, but the character is not followed by a camera.

      The player always need to have an X of 6, (the only thing that should be moving is the Y, for jumping),

      While obaticals spawn at X 36 (right edge of screen) and move to the left (towards player), and you tap to jump to avoid the obstical etc

      D Aidan_FireA 2 Replies Last reply Reply Quote 0
      • D
        Deeeds @Kamdroid
        last edited by

        @Kamdroid
        DOH. Don't know ....

        1 Reply Last reply Reply Quote 0
        • Aidan_FireA
          Aidan_Fire @Kamdroid
          last edited by

          @Kamdroid So your player is a physics object right? I don’t know how well it would work, but you could try running a 0 second timer with Set Velocity, leaving Y as current and X as 0. Haven’t tried it, it might not work. It would depend on the controls of the player and what the player is doing exactly.

          KamdroidK 1 Reply Last reply Reply Quote 0
          • KamdroidK
            Kamdroid @Aidan_Fire
            last edited by

            @Aidan-Oxley Thanks, this works. I was thinking of doing this but got mixed up with apply force, and thought this wouldn’t work.

            I will use this for now, but I feel inefficient, as directly talking to the physics engines to do this would yield less of a performance impact.

            Aidan_FireA 1 Reply Last reply Reply Quote 0
            • Aidan_FireA
              Aidan_Fire @Kamdroid
              last edited by

              @Kamdroid Nice! I guess with efficiency, I’d just wanna make sure that the FPS is always at 60.

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              • KamdroidK
                Kamdroid
                last edited by

                By the way, this is the game I was talking about, which I just released now!

                https://www.hyperpad.com/projects/aubjkay_/versions/bounce-tap

                D 1 Reply Last reply Reply Quote 1
                • D
                  Deeeds @Kamdroid
                  last edited by

                  @Kamdroid WELL DONE!!!

                  KamdroidK 1 Reply Last reply Reply Quote 0
                  • KamdroidK
                    Kamdroid @Deeeds
                    last edited by

                    @Deeeds Thank you. Do you get any stutter while playing?

                    D 1 Reply Last reply Reply Quote 0
                    • D
                      Deeeds @Kamdroid
                      last edited by

                      @Kamdroid Haven't played it yet. I was congratulating you on getting finished. That's rare!

                      KamdroidK 1 Reply Last reply Reply Quote 0
                      • KamdroidK
                        Kamdroid @Deeeds
                        last edited by

                        @Deeeds Oh, haha. I always get projects done if I’m happy with how the quality of the game and gameplay will be.

                        D 1 Reply Last reply Reply Quote 0
                        • D
                          Deeeds @Kamdroid
                          last edited by

                          @Kamdroid Again, WELL DONE! I'll get to it soon. Promise. Sorry I haven't had a chance yet.... fighting with spawning and "relationships" in hyperPad's worlds without them.

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